Hello.. do you know when someone is bugged in the ground when you tried to knife him but didnt sync?
yeah.. i'd like to ask if you guys have a cleo to fix it and put the player normal instead of beeing in the ground thanks
i think the recticle is created in front of the player, but i sort of want to create it attached to the "head bone" so that when he looks from the side, with a sawnoff of uzi for example,it would still detected. That or getting the cameraposition and creating the recticle in that direction.
i...
it works good thanks, but what i want is using the camera position, because if the player is for example using a sawnoff and aiming by the side, it wont trigger
i know about that... but i dont want to forward open ports etc.. to test it with a friend of mine.. would be much better if a filterscript could be for example implemented on ugbase's cheating server, with warnings instead of ban, as you say.
Hello. I have created this thread because it is something a bit different and i should keep posting on the other topic.
Okay basically i want to print a message whenever someone i am targetting is looking at me.
Opcode.exe gave me this code but its not working, whenever i aim to a target...
how would i get the angle of his camera position to make this comparison? Im not really into maths but i understand your point, and it doesnt need to be accurate but thats exactly what i want.
if distances are bigger i could just decrease the angle range on bigger distances.. but accuracy...
i will make use of it. There is a hack i only want to trigger when i detect someone is aiming on a position near mine. and the lines are just there to allow me to predict when the hack is going to be triggered... the reason behind doesnt really matter.
If you could help me drawing a line in the...
ill try to use this one instead and adapt it to the target actors
https://ugbase.eu/snippets/create_cords_around_player_in_looking_direction-w-offset/
edit: im failing to edit it properly trying to replace the player actor by the actor with ID x for testing purposes but its not working.
eehm seems more complicated then i thought
would i be able to use this function instead ?
https://ugbase.eu/snippets/get-aiming-position/
then instead of using the player actor , using the actual actor?
and then instead of the explosions like in the video, i'd draw a line from the actor to...
Alright so i want to draw a line from all the actors streamed aiming direction
i know its possible and someone from the cheating server (idk if it was opcode or an impersonator) told me the steps i would need:
1-get the camera pos
2-get the target pos
3-increase the target pos distance by 100...
could anyone clarify this?
1@ 2@ 3@ are the directions or what? how would i send the fake speed i want properly.. thanks
they seem like coordinates to me.. which doesnt make a lot of sense since i want to fake speed
p.s: i tested it and it with 5 5 5 as @1 @2 @3 and made me desync and sync...
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