Recent content by GucciManeLaFlare

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    Help Changing SA-MP name-tag colors

    I will look for you later, I'm still at work (despite browsing ugbase and posting threads) Kind regards, GUWOP.
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    [C++] GUWOP Thread Safe Rendering with D3D9

    I cannot edit the post, however I have to make a clarification. The code is for SA:MP 0.3.7-R5 (MD5 5BA5F0BE7AF99DFD03FB39E88A970A2B) and gta_sa (MD5 170B3A9108687B26DA2D8901C6948A18). Kind regards
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    [C++] GUWOP Thread Safe Rendering with D3D9

    Salutations, niggas. It is I, GUWOP, once again, speaking to you live from the bando, here to help out some young niggas with their shizz. In this trapping episode, we will implement basic thread-safe rendering to our p100 hack, and use it to draw a dot at our origin. This will be later used...
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    [C++] Toggle-able persistent skin changer

    Salutations, niggas. I am GUWOP, coming from the trap, putting forward code for those who may find use for it. Below, I attach the source code for a SA:MP skin changer, it automatically re-applies itself upon death, and can be toggled off, in which instance it'll reset to the skin you were...
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    Help Changing SA-MP name-tag colors

    Salutations, niggas. I am GUWOP himself, and I come here, from trapping, here to present a way which doesn't require changing player color. The way we will do this, is simply hook into the function which is responsible for drawing text onto screen, then find out the return addresses that we...
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