I tested both versions (R1 replacing the pointer and R3) and the code did not work, in R1 the game is slow, and in R3 nothing different happens, do you know why? I just copied this code and compiled it.
Could anyone help me convert this code to C++, thanks.
samp version: 0.3.7 r1
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
0B34: "txd" @textdraw
WHILE TRUE
WAIT 0
END
:textdraw
0B35: 0@
for 1@ = 0 to 2304
if 0C5D: samp textdraw 1@ is_exists
then
alloc 2@ =...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.