Use cheat engine to find the pointers which points towards the memory addresses, which inturn points towards the value you're looking for. For values like drunk level, we usually set it by getting the GTA base module address + the static memory address for drunk level which can be searched in...
you cannot manually create a dialog and send it to the server, it won't work that way. And most of the servers are servers are patched from Dialog Spoofing. You could search for dialoghider.cs for your job
{$CLEO .cs}
0000:
:MAIN
wait 0
if and
Actor.Driving($PLAYER_ACTOR)
key_down 51
then
1@ = Actor.CurrentCar($PLAYER_ACTOR)
Car.Health(1@) = 2500
end
jump @MAIN
compile the above with sanny builder
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