I tried that, don't know if it works or not but the snippet cause a massive fps drop (~4 fps)
I'm using it with OpcodeX's for all peds snippet to find all the actor damaged by $PLAYER_ACTOR
ForAllPeds:
:ForAllPeds
0A8D: 29@ = read_memory 0xB74490 size 4 virtual_protect 0
000A: 29@ += 0x4...
add more DamagedByActor return value please
I tried the below memory address but it doesn't work
CPed +0x764 = [dword] Pointer to the ped that damaged you
Yea but the problem is that in that server, the opcode
051A: actor $PLAYER_ACTOR damaged_by_actor 31@
doesn't work.
I tried to modify a little and sadly nothing showed up when the player_actor is damaged by other actors
{$CLEO .cs}
wait 10000
while true
wait 0 ms
DeathInfo()
end...
Hello there, I'm trying to make a hitmarker on my own. To do so, I need to find out when an actor is hit by $player_actor but now I'm in a mess because the opcode 051A is not working as expected.
What I've tried:
Using ForAllPeds by Opcodex:
{$CLEO .cs}
wait 10000
while true
wait 0...
Give me your Discord, I used to play on that server. You can send me all the information about the cleo you want to make instead of creating threads for each function here
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