Help Bike and MotorBike

DuKeBOMBA

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Hello, I also want to combine 2 modes. I can't run both at the same time. I need the engine mode from Twisted and the bike mode from MotorcycleAndBikeSpeedUP V4. I want to combine them but have both work at the same time.
 

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  • MotorcycleAndBikeSpeedUP V4.cs
    20.9 KB · Views: 2
  • Twisted.cs
    212 bytes · Views: 0

DuKeBOMBA

Member
Joined
Jul 21, 2018
Messages
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Twisted :
//-------------MAIN---------------
0000: NOP

:Noname_2
wait 0
SAMP.Available
jf @Noname_2
0B34: samp register_client_command "key" to_label @Noname_153

:Noname_27
wait 0
if and
key_down 87
047A: actor $PLAYER_ACTOR driving_bike
jf @Noname_146
SAMP.SetGameKeyState(14, -255)
if
key_down 65
jf @Noname_80
SAMP.SetGameKeyState(0, -255)

:Noname_80
if
key_down 68
jf @Noname_102
SAMP.SetGameKeyState(0, 255)

:Noname_102
if
key_down 87
jf @Noname_124
SAMP.SetGameKeyState(16, 255)

:Noname_124
if
key_down 83
jf @Noname_146
SAMP.SetGameKeyState(16, -255)

:Noname_146
goto @Noname_27

:Noname_153
SAMP.IsCommandTyped(0@)
0AD4: 4@ = scan_string 0@ format "%d %d" 1@ 2@
chatmsg "Key: %d State: %d" -1 1@ 2@
SAMP.CmdRet
Motorcylce :
0000:

REPEAT
IF 8256: player $PLAYER_CHAR defined
THEN 0A93: end_custom_thread
END
WAIT 1500
UNTIL 0256: player $PLAYER_CHAR defined

WHILE TRUE
WAIT 0

IF OR
00DD: actor $PLAYER_ACTOR driving_car_with_model 581 // BF-400
00DD: actor $PLAYER_ACTOR driving_car_with_model 462 // Faggio
00DD: actor $PLAYER_ACTOR driving_car_with_model 521 // FCR-900
00DD: actor $PLAYER_ACTOR driving_car_with_model 522 // NRG-500
00DD: actor $PLAYER_ACTOR driving_car_with_model 461 // PCJ-600
00DD: actor $PLAYER_ACTOR driving_car_with_model 448 // Pizza Boy
00DD: actor $PLAYER_ACTOR driving_car_with_model 468 // Sanchez
00DD: actor $PLAYER_ACTOR driving_car_with_model 586 // Wayfarer
THEN
IF 0AB0: 87 // W
THEN
IF 00DF: actor $PLAYER_ACTOR driving
THEN
03C0: 1@ = $PLAYER_ACTOR car
IF AND
00DF: actor $PLAYER_ACTOR driving
81F3: car 1@ not_in_air
THEN
0A8C: write_memory 0xB72ED6 size 1 value 255 virtual_protect 0
WAIT 30
0A8C: write_memory 0xB72ED6 size 1 value 0 virtual_protect 0
WAIT 30
0A8C: write_memory 0xB72ED6 size 1 value 255 virtual_protect 0
WAIT 30
0A8C: write_memory 0xB72ED6 size 1 value 0 virtual_protect 0
END
END
END
END

IF OR
00DD: actor $PLAYER_ACTOR driving_car_with_model 463 // Freeway
00DD: actor $PLAYER_ACTOR driving_car_with_model 523 // HPV1000
00DD: actor $PLAYER_ACTOR driving_car_with_model 471 // Quadbike
THEN
IF 0AB0: 87 // W
THEN
IF 00DF: actor $PLAYER_ACTOR driving
THEN
03C0: 1@ = $PLAYER_ACTOR car
IF AND
00DF: actor $PLAYER_ACTOR driving
81F3: car 1@ not_in_air
THEN
0A8C: write_memory 0xB72ED6 size 1 value 255 virtual_protect 0
WAIT 30
0A8C: write_memory 0xB72ED6 size 1 value 0 virtual_protect 0
WAIT 30
0A8C: write_memory 0xB72ED6 size 1 value 255 virtual_protect 0
WAIT 30
0A8C: write_memory 0xB72ED6 size 1 value 0 virtual_protect 0
END
END
END
END

IF OR
00DD: actor $PLAYER_ACTOR driving_car_with_model 509 // Bike
00DD: actor $PLAYER_ACTOR driving_car_with_model 481 // BMX
00DD: actor $PLAYER_ACTOR driving_car_with_model 510 // Mountain Bike
THEN
IF 0AB0: 87 // W
THEN
IF 00DF: actor $PLAYER_ACTOR driving
THEN
03C0: 1@ = $PLAYER_ACTOR car
IF AND
00DF: actor $PLAYER_ACTOR driving
81F3: car 1@ not_in_air
THEN
0A8C: write_memory 0xB72D76 size 1 value 255 virtual_protect 0
WAIT 30
0A8C: write_memory 0xB72D76 size 1 value 0 virtual_protect 0
WAIT 30
0A8C: write_memory 0xB72D76 size 1 value 255 virtual_protect 0
WAIT 30
0A8C: write_memory 0xB72D76 size 1 value 0 virtual_protect 0
END
END
END
END

END
 
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