0B2E: 10@ = read_samp_memory offset 0x4D10 size 1
0B2D: write_samp_memory offset 0x4D10 value 0xC3 size 1
IS that okay for onfoot data? Because this is apparently new NOP onfoot data... though it causes crash sometimes...
but what is new 0.3.7 NOP incar data plox? thx
for example:
3@ = SAMP.GetActorHandleByPlayerID(2@)
4@ = SAMP.GetPlayerNickname(2@)
chatmsg "Player %s has ID %d." 4634665 4@ 2@
This worked okay in 0.3z with SAMPFUNCS 5.1.2.
In 0.3.7 with SAMPFUNCS 5.2.1 the result is:
"PLAYER has ID D."
wtf
Should I use %x or something?
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