Getting this crash everytime I try to start the game with mod_sa. Occurs right after the s0beit HUD gets drawn on screen.
I have no idea why this happens, according to the logs it's because of an access violation, but again, I have no idea why this would happen.
They showed up like that because they were associated with Visual Studio's C# (C-Sharp) files. Why do you want to open CLEO files anyways? They will show up as gibberish unless you decompile them using Sanny Builder.
Open Sanny Builder and press Decompile (F5) and select the file that you want...
That seemed to fix it, thanks a lot!
I already suspected that that was the problem with 0B25, guess I'll have to play around some more to figure out how everything works :) I assume I'll have to use something like
0B2B: samp 1@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B25: samp 2@ =...
Hello UGBase,
I've recently gotten into creating CLEO scripts and followed Blackhat's tutorial to get a basic understanding of how it works and decided to try something myself, but I just can't get it working. I'm not asking for you to fix my code and provide working code, just an explanation...
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