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  1. J

    [SNIPPET] DRAW_OUTLINED_BOX

    Re: DRAW_OUTLINED_BOX interesting... I never thought in this..  and only using lines, good job! ;)
  2. J

    [SNIPPET] DrawBar - for everything

    Re: DrawBar - for everything really nice... ;) I'm not sure if this will work in multiplayer, but test it;   /*   J16D   */   {$CLEO}   0000:   :main   wait 0   03F0: enable_text_draw 0   gosub @get_Model   gosub @get_actor   if  03CA: object 15@ exists   then  0108...
  3. J

    [SNIPPET] Compare 2 Strings

    Re: Compare 2 Strings uhm, I'm not sure if this works in multiplayer but cleo 4 NewOpcodes 2.0 by DK22PAC  has this opcode; 0D49: 0@ = compare_strings "yes" "no" // IF and SET
  4. J

    [SNIPPET] DRAW_OUTLINED_BOX

    Re: DRAW_OUTLINED_BOX uhm :/ I can't see the image, it seems that is offline can you re-upload it? or can you describe what it does? thank you ;)
  5. J

    [SNIPPET] ForAllCars

    Re: ForAllCars yes, is very easy, you only need to change the address this is the address for peds 0xB74490             {$I forallpeds}                        if and             056D:  actor ped defined             803C:  not  $PLAYER_ACTOR == ped // (int)                  /// found an...
  6. J

    [SNIPPET] GetBonePosition from Actor

    Re: GetBonePosition from Actor nice ;) this one only works in multiplayer? or it also works in singleplayer? I always used this one; 0AB1: call_scm_func @GET_BONE_OFFSET 5 actor $PLAYER_ACTOR bone 6 offset 0.1 0.0 0.2 store_to 0@ 1@ 2@ :GET_BONE_OFFSET 0A96: 0@ = actor 0@ struct 0085: 5@ =...
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