Re: DrawBar - for everything
really nice... ;)
I'm not sure if this will work in multiplayer, but test it;
/*
J16D
*/
{$CLEO}
0000:
:main
wait 0
03F0: enable_text_draw 0
gosub @get_Model
gosub @get_actor
if 03CA: object 15@ exists
then 0108...
Re: Compare 2 Strings
uhm, I'm not sure if this works in multiplayer but
cleo 4 NewOpcodes 2.0 by DK22PAC has this opcode;
0D49: 0@ = compare_strings "yes" "no" // IF and SET
Re: ForAllCars
yes, is very easy, you only need to change the address
this is the address for peds 0xB74490
{$I forallpeds}
if and
056D: actor ped defined
803C: not $PLAYER_ACTOR == ped // (int) /// found an...
Re: GetBonePosition from Actor
nice ;) this one only works in multiplayer? or it also works in singleplayer?
I always used this one;
0AB1: call_scm_func @GET_BONE_OFFSET 5 actor $PLAYER_ACTOR bone 6 offset 0.1 0.0 0.2 store_to 0@ 1@ 2@
:GET_BONE_OFFSET
0A96: 0@ = actor 0@ struct
0085: 5@ =...
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