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  1. 2

    C++ | SA-MP time/timer

    But i'm not using SAMPFUNCS API. And if it really works,then should be a method to activate in a different way.
  2. 2

    C++ | SA-MP time/timer

    Fuck, how then to activate anti-pause?
  3. 2

    C++ | SA-MP time/timer

    There's a 'no game pausing' address [8]0x74542B - 0x6F6F6F70/ 0x5051FF15 - no game pausing //Opcode.eXe But idk how to use it (never had something with memory :D)
  4. 2

    C++ | SA-MP time/timer

    Or is there a way to use global timer (0xB610E0) with GangZoneFlash. For example: 2 minutes, after Zone started flashing, i've returned to the game from ALT+TAB, and i need to see, that exactly 2 minutes (or time in ms) the Zone is flashing. time(), GetTickCount(), clock() - doesn't work, always...
  5. 2

    C++ | SA-MP time/timer

    It always show the time, when i return to the game from AFK or ALT+TAB.
  6. 2

    C++ | SA-MP time/timer

    Hi everyone. Need to figure out how to get from a received RPC it's real time, not what timestamp writes, while local player is AFK (menu / ALT+TAB). Or start a timer from that RPC. Any ideas? P.S. Hope you understand what i mean.
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