Hey guys how to set specific object rotation using samp funcs?
I understand i need to use:
SF->getSAMP()->getInfo()->pPools->pObject->GetObjectHandleByID(objectid);
But it returns DWORD (probably pointer) but to what? how to set its position and rotation?
I even tried calling cleo opcodes from...
Very nice thing, a bit messy on smaller screens like mine but at least we can configure it from in game without the need to quit and edit cfg/ini files.
And by the way i have noticed one small thing, these cleo does not render (only) samp objects, it also renders gta objects, just keep that in...
Straight to point => I need to make vehicle that will drive from point A to point B.
Recording vehicle is not an option as it has to avoid possible incoming and parked vehicles.
So the only thing i can think off is making "custom path", when i say custom path i mean to include it in current SA...
Actually im MOSTLY looking for documentation... I cant find it anywhere. I found something for samp functions (Kinda weird docs but it will do just fine). But on cleo (Sanny Builder) itself...nothing...like there is no documentation at all... cant find a single thing except tutorials...
By the...
Very nice but can you make tutorial on memory hacking? Nothing fancy only a step by step tut on how to find opcode for some function, nothing more. (Id like to extend these base, or at least be able to update it for future versions)
Also guys, these is only for 0.3z R1 client. And objects are...
Hello everyone, as title say, i dont know where to start. Im decent programmer that understands code workflow and such. I know pawn and php very well and learning C++ at the moment. Every language or project has some kind of documentation but i could not find one for Sanny Builder (Cleo). So...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.