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  1. W

    How can i get the attributes from a weapon

    Hello, how can i get the attributes of the weapon that the local player is holding in his hands? I want to get the id, ammo, slot and so on.. this is what i've got, i know its wrong: uint8_t localPlayer::getWeaponId() { return g_Players->pLocalPlayer->byteCurrentWeapon; }
  2. W

    where to start with c/c++?

    hi, as i failed several times to create just a simple directX menu i just thought to start at the wrong end. But there are just too many ways to get rolling without failing in c/c++. For me atleast. What way would you recommend to somebody who's getting started with all these game hacking stuff?
  3. W

    PAWNit 0.9 BETA - Cracked

    Does anybody still have this, or better the source code?
  4. W

    Searching for a simple C++ DirectX Menu-Base

    Hi, i am searching for a simple C++ DirectX Menu-Base. Basicly a .dll -> inject it and a sample text shows ingame. Can anyone provide me with something like that?
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    [CPP][HELP] DirectX SDK usage

    Can you maybe GTFO, if you dont want to help me? EDIT: You're criticizing my c++ skill and you are asking "Which memory addresses are needed to create an silent aimbot? I dont know how it works".
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    [CPP][HELP] DirectX SDK usage

    Okay thanks that problem is solved. But as soon as i want to compile the project, it says that there's still an unresolved external. Seems like the dxerr.lib is not linked correctly. Error: Fehler LNK2019 Verweis auf nicht aufgelöstes externes Symbol "_vsnwprintf" in Funktion ""long __cdecl...
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    [CPP][HELP] DirectX SDK usage

    That's exactly what i've tried, but i got only a single error which I got before with c++. I also don't found a working solution for that on google or here. I thought i would start at the beginning, if I test out the samples, but Bugman basically said: "Fuck off retard get out here." Feels like...
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    [CPP][HELP] DirectX SDK usage

    Yeah, you're right, but when i try to compile the sampe, i get this error: https://msdn.microsoft.com/de-de/library/da60x087.aspx For overloaded function abs: float fCurRanking = abs( float( displayMode.RefreshRate.Numerator ) / fDenom1  -                                             float(...
  9. W

    [CPP][HELP] DirectX SDK usage

    Hello, does somebody have a simple project for the usage of the directX SDK, for a samp overlay? Just a little "How To Create A Text"in cpp.
  10. W

    AHK SAMP UdfEx (0.3.7)

    Because there is nothing to execute for AHK. The SAMP.ahk is just a "list of functions", not an executable script.
  11. W

    TeamSpeak channel viewer

    Hi guys, i had this brilliant idea, to give out all the names of the ppl. which are in my channel. Does somebody have a snippet for me? Don't find much on google or elsewhere about that.
  12. W

    memory adress for vehicle color 1 and 2

    Found my error. I've created this function, but my script won't read it out properly. Still thanks for posting it. /close
  13. W

    memory adress for vehicle color 1 and 2

    Does anyone got the memory adress for the vehicle color 1 and 2?
  14. W

    Write with ReadProcessMemory to samp.dll

    It's working now, THANKS!
  15. W

    Write with ReadProcessMemory to samp.dll

    UAC was enabled but is now disabled, with no differece. The GetModuleBaseAddress is giving me a 0 out, so its clearly not working. Here is my GetModuleBaseAddress function: DWORD GetModuleBaseAddress(LPCWSTR szProcessName, LPCWSTR szModuleName) { HANDLE hSnap =...
  16. W

    Write with ReadProcessMemory to samp.dll

    The reading of the adress is now working, but not the GetModuleBaseAddress. So the string im viewing in my console is not the server string. Got this now to give me everything out: int main() { while (hWnd == 0) { hWnd = FindWindow(0, L"GTA:SA:MP"); Sleep(100); } cout << "The window...
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    Write with ReadProcessMemory to samp.dll

    you mean like this: int main() { while (hWnd == 0) { hWnd = FindWindow(0, L"GTA:SA:MP"); Sleep(100); } cout << "The window GTA:SA:MP was found!" << endl; GetWindowThreadProcessId(hWnd, &pId); pHandle = OpenProcess(PROCESS_ALL_ACCESS | PROCESS_VM_OPERATION, TRUE, pId); DWORD ADDR...
  18. W

    Write with ReadProcessMemory to samp.dll

    Hi, i want to read out the server name, when i am on a samp. This is what i found in CE: There are so many tutorials out there for reading memory from a window, but not from a .dll. Also i got a pointer to mange, not that easy for me getting started with c++. This is what i got in c++: int...
  19. W

    Camera lock while driving backwards

    Hi, is there any memory address which locks the camera while driving backwards? so just that the camera don't moves. thx.
  20. W

    Camera Angle Address

    CameraXAngle is working but CameraYAngle not.
  21. W

    Camera Angle Address

    Yo like the title says am i searching for the Camera Angle Address (For the Value, when i move my mouse.)
  22. W

    Offset for BonePositions

    can some one just give an example for the head position?
  23. W

    Help [Request] Vehicle ID address

    wow, how dafuq got one sentence deleted? :D wrote, that i dont need that. Thats in /DL the TYP. I need the ID
  24. W

    Help [Request] Vehicle ID address

    I'm searching in the /DL the Id, for the Car Pool. Does someone have the address?
  25. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp UdfEx (0.3.7) Do you mean the map blips on the minimap or what?
  26. W

    Help [AHK][C++] Call a function in ahk

    Hi, i created a dll in C++ and i wanted to use it in ahk. I can call this function, by injecting it in CE and it works. (http://fs1.directupload.net/images/150729/l2gp9l3a.png) Now i want to try it in ahk. Anyone can give me a snippet?
  27. W

    [SAMP 0.3.7] Handy function for debugging...

    i would like to have that AddChatMessage "Trainer" too. But mine is also not working..
  28. W

    Help [AHK] addMessageToChatWindow

    Hello, i wanted to create a function, to color the timestamp. every time i try to recreate this function i get a crash.. :bawww: you may got a solution? :yesyes: addMessageToChatWindow(ccolor, wText) {     wText := "" wText     if(!checkHandles())         return false         dwFunc :=...
  29. W

    [ COLLECTION OF 0.3.7 - 0.*.* OFFSETS ]

    Does someone have the Scoreboard Offsets?
  30. W

    [REQ] [AHK] addChatMessage

    * Name of the mod (if the mod does not exist, you do not have to tell one): in some s0beit projects, but not for ahk * Where you saw it (not the server, we mean if you saw any videos / screenshots about it or not): In this forum (http://ugbase.eu/help-27/(c)-addchatmessage/) * What do you want...
  31. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp UdfEx (0.3.7) i still search for the other scoreboard offsets
  32. W

    [AHK] Control Vehicle Engine

    bump
  33. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp UdfEx (0.3.7) Bump ma problem again!
  34. W

    [AHK] Control Vehicle Engine

    Bump
  35. W

    LyD-Live your Dream

    So.. is somebody able, to crash a database of a SAMP Server?
  36. W

    LyD-Live your Dream

    Du kannst hier nach einem s0beit Projekt speziell für LYD Fragen. Vielleicht gibt es ja wieder jemanden, der sich bereitstellt, die DB zu crashen. Wäre zumindest ein Anfang.
  37. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp UdfEx (0.3.7) ⬆️Bump
  38. W

    [AHK] Control Vehicle Engine

    Bump
  39. W

    [REQ] [C++] Basic Memory Read/Write Script

    Hello, i request a C++ Console-Project, to start coding in C++. It should includes the Basic Read/Write Memory functions. :urtheman:
  40. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp UdfEx (0.3.7) i still search for the other scoreboard offsets
  41. W

    [AHK] Control Vehicle Engine

    if it would be easy, i dont search here for help :) the addresses i find are working.. But only as long, as i am on the server. The addresses i find are not static...
  42. W

    [AHK] Control Vehicle Engine

    Where do you get that address? I dont have any addresses for SetVehicleEngineState(), thats the prob. I use 0.3.7 Would be great, if someone could give me a snipped in AHK :urtheman:
  43. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp UdfEx (0.3.7) nah i want to read out the gun and other stuff with the dwRemoteplayerData, not with CPED
  44. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp udfEx :lol: But i want to know how do you get the adress to read out the HP or Armour of the PED. I want the same for the WeaponID like o.WeaponId
  45. W

    [AHK] Control Vehicle Engine

    Does anyone have a working Fuction for ahk which controls the Vehicle Engine State? Or just a memory adress. The Adresses, that i use are not working  :angry:
  46. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp udfEx :urtheman:
  47. W

    [C++] addChatMessage

    SAMP Version R1 and i think they're right. Or do you have another one?  :imoverit:
  48. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp udfEx is an update to 0.3.7 comming?
  49. W

    [C++] addChatMessage

    This code is defently not working pls help me!: bool addChatMessage(DWORD textColor, char *text) { if (m_dwSAMPBase) { DWORD chatinfo = m_dwSAMPBase + 0x212A6C; DWORD func = m_dwSAMPBase + 0x7A4F0; __asm mov eax, dword ptr[chatinfo] __asm mov ecx, dword ptr[eax]...
  50. W

    AutoHotKey SAMP Trainer that injects ASM Code

    Looks really nice, but what can i do with the "enableObjectDraw"-Mode? Can i create Objects with it? If "Yes" i would like to know how i can use it. greetings
  51. W

    AHK SAMP UdfEx (0.3.7)

    Re: [AHK] samp udfEx Does someone have a GetPlayerWeaponName() or GetPlayerWeaponID() function like GetTargetHP() ?
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