Here you go. M4 and AK aiming is fixxed. Take care, module hiding is removed. (some client-side anticheats can cause problems now)
http://www13.zippyshare.com/v/0y7NzkCW/file.html
Great, thanks for the usefull informations. I'm coming back in some minutes, going over to check if some values are messed up.
/E:
So i've looked onto the values of all the stuff, seems like the hook is causing the problems. Seems legit on the client side.
/E2:
Thanks for the usefull...
Hello mates,
I'm currently sitting here and getting self-exploded while adventuring through my source-code of a normal directx hook.
If i'm drawing lines / text with the D3DXCreate functions of DirectX, the Nametags above the players heads are messed up.
They are hanging on the left upper...
You could try to make your own drawing functions.
Or you try to hook the nametag draw function and try to set the color.
So you could compare ingame names drawed with your ini file.
Ye, i'd took a look with ida and it is cdecl.
Also changed the typecast params.
http://gyazo.com/a75d8b005a27a6b4657e3dd869bcad80
still not working, but as you see the function is called.
It isn't possible for an outstanding person to hack the rcon password if it is custom.
You could bruteforce passwords like "123, 1337, homo, low, bob" easy..
But passwords like "x239!2323kj" isn't possible by bruting the next 24 million years.
Most times the dice is random generated stuff.
So it's a big deal for knowing which kind of number you dice.
It is not possible to know which number is rolled. Not for you as client. :fuck_you:
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