You definitely need to take a look here:
https://github.com/ocornut/imgui/tree/master/examples
https://github.com/ocornut/imgui/wiki
also, make sure your include paths are correct.
Description:
Simple nametag hack that makes you able to see players through walls.
Requirements:
SA-MP 0.3.7 R2 and an asi loader.
Activation key:
F2
src included
(actor base + 0x47C)
+0x0 ptr to actor base
+0x8 ptr to falling/enter car/etc. animations
+0xC ptr to swim/wasted/etc. animations
+0x10 ptr to jump/jetpack animations
+0x14 ptr to various onfoot/in car animations
+0x18 ptr to fighting animations
+0x1C ptr to crouching animations
+0x2C ptr to aim...
bool bGiveOrTake;
short int iPlayerID;
float fAmmount;
int iWeaponID, iBodyPart;
parameters->ResetReadPointer();
parameters->Read(bGiveOrTake);
parameters->Read(iPlayerID);
parameters->Read(fAmmount);
parameters->Read(iWeaponID);
parameters->Read(iBodyPart);
worked for me
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