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  1. C

    CLEO Help send chat message without sampfuncs opcodes

    here's my little script. i want to make a cleo script for 0.3.dl without using sampfuncs opcodes. is there any way to send chat messages without 0AF9: samp say_msg ? {$CLEO .cs} 0000: while true wait 5000 if key_down 45 then 0AF9: samp say_msg "/engine" wait 500 end end
  2. C

    getting player hp

    exactly, i want to get the entity hp. thats what im trying to explain in my last reply lol
  3. C

    getting player hp

  4. C

    getting player hp

    you sure ? this gonna change ur mind
  5. C

    getting player hp

    0xB6F5F0 <- thats the local player. i want to get the hp of the entities (actors). i tried on local player and im getting good values. http://prntscr.com/o8v4bu (tested on local player "0xB6F5F0 ") if im using this "0xB74490 + 0x540" i got weird value such "2.8". std::uintptr_t...
  6. C

    getting player hp

    im using std::uintptr_t active_actor = *( std::uintptr_t * ) * ( std::uintptr_t * ) 0xB74490; float playerHP = ( float ) ( ( active_actor ) + 0x540 );
  7. C

    getting player hp

    im using this CPed + 0x540 = [float] Health but im getting weird values such player hp = 3.28306e+08 player hp = 3.283e+08 player hp = 3.28304e+08 player hp = 3.28306e+08 player hp = 3.283e+08 player hp = 3.28304e+08 player hp = 3.28306e+08
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