Yes, I want to get XYZ of collision, I was trying to get the vehicle parts and check the player fov as @Opcode.eXe said finally, but it didn't work out as expected, some vehicles seem to be missing some components.
But I saw an opcode that might help:
0BFF: process_line_of_sight start 0@ 1@ 2@...
I expected get parts of vehicle as hood, trunk, side of car, roof, bump, to check which one my aim is more closest, or other thing like a, get vehicle collision point nearest a screen coords
I hope it's clearer now
How I get the vehicles size in Cleo?
like pawn: GetVehicleModelInfo(411, VEHICLE_MODEL_INFO_SIZE, X, Y, Z); //output infernus size: X: 2.39 Y: 5.78 Z: 1.37
Im trying do a simple HTTP Request in Cleo, but isnt returning a string:
CONST
HOST = $_ZRHOST
END
0AC8: HOST = allocate_memory_size 64
0AD3: HOST = format "wyvernserver.000webhostapp.com"
:main
wait 100
if 0ADC: test_cheat "x"
then
0AB1: call_scm_func @GetModList 0
wait 2000
end...
I'm making cheats in c++, and I want to know how I get the Z angle, What calculations does it use?
in Cleo is:
0604: get_Z_angle_for_point $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 store_to $TEMPVAR_ANGLE
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