Hello, alle.
I was wondering if there was a good way to compare two messages using the onServerMessage function from the SAMP.Lua library. The idea is that I want to see if two consecutive messages are the same, for example:
Server Log
* Player_A has killed Player_B
* Player_B has killed...
heyo! i'm not too familiar with the samp modding scene so this might be a weird ask, but is it possible to get the source to your Checkpoint.cs? i'd like to debug it. add me on discord whenever available, @apcompsci
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.