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  1. K

    CLEO Release NGRP ARM SKILL FAST

    This can be done using AHK. uhmm, just sayin'
  2. K

    CLEO Help Help - Auto Type Cleo Mod - Crashes

    {$VERSION 3.1.0027} {$CLEO .cs} thread 'BoatGM' :LOAD wait 0 if 8AF7: get_samp_base_to 0@ then 0A93: end_custom_thread end repeat wait 400 until 0AFA: is_samp_structures_available :GetMats wait 0 if and Actor.Defined($PLAYER_ACTOR) Player.Defined($PLAYER_CHAR) Actor.Driving($PLAYER_ACTOR)...
  3. K

    CLEO Help Help - Auto Type Cleo Mod - Crashes

    I will do that if AHK can actually check the player's coordinates. Can someone please help? :D :D:D
  4. K

    CLEO Help Help - Auto Type Cleo Mod - Crashes

    {$VERSION 3.1.0027} {$CLEO .cs} thread 'BoatGM' :GetMats wait 0 if and Actor.Defined($PLAYER_ACTOR) Player.Defined($PLAYER_CHAR) Actor.Driving($PLAYER_ACTOR) else_jump @GetMats wait 0 if 00EC: actor $PLAYER_ACTOR 0 near_point 2101.3479 -104.8357 2.2809 radius 2.0 2.0 else_jump @GetMats wait...
  5. K

    CLEO Help CLEO Script Help - AutoGetMats

    *BUMP* Anyone willing to help me? :( :(:(
  6. K

    CLEO Help CLEO Script Help - AutoGetMats

    I've tried the original script and it works fine, I just changed the script's coordinates and it causes the game to crash. Do I need to download full version again?
  7. K

    CLEO Help CLEO Script Help - AutoGetMats

    I downloaded this mod by xzytro, autogetmats. I editted the coordinates, but everytime I go to that coordinate the game crashes. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs}...
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