Search results

  1. 0

    Mute Player Chat/Server chat

    Directly taken from s0beit NOP patches, this CLEO "blocks" any incoming player/server chat and messages upon activation. Toggle key - N Enjoy  :youdontsay:
  2. 0

    Command & Kill 0.3.7

    This is a fakebullets mode with the ability to target any individual player and kill him instantly, just like one shot kill mod, which this mod mimics.  Requirement: sampfuncs 5.3.3 or you will crash. Toggle switch - 3 [on/off] Commands - /ck [pid] to send bullets to the targeted playerid in...
  3. 0

    No Splat on fall

    You ped won't splat i.e. "your body spreads horizontally on the ground for a second or two before you can stand" once you fall on the ground and neither will you die or lose health from the fall with this CLEO. Auto Activation, no key required.
  4. 0

    Instant Exit

    Exit any vehicle with a press of a key, instantaneously. REQUIREMENTS - SAMPFUNCS 5.2.1 Key - E // 69 for 0AB0  :iknowwhatyoudid:
  5. 0

    FakeKick 0.3.7

    FakeKick will MAKE server close the connection immediately upon execution. You will receive "Server closed the connection" message, while the players will see you genuinely kicked from the server as if the administrator himself kicked you. Press Z in-game. Thanks to T3K for the finding the...
  6. 0

    Clear Chat 0.3.7

    This will instantaneously nuke all chat from your screen and all the past chats too if you scroll the chat, with a press of a button  :watchout: key - * on numpad Additional credits to springfield for his "write chat without sampfuncs" snippet EDIT - updated to 0.3.7 R1
  7. 0

    Respawn at death coords

    Spawn back where you died  :watchout: No keys. Simply place the CLEO inside CLEO directory and it will do its job.
  8. 0

    Health and Armour in Percentage

    Will show Health and Armour's percentage in-game.
  9. 0

    Vehicle Exploder

    With this CLEO, you can explode any vehicle just like in single player. Command /x <vehicle ID> Note: It won't be SYNCED, so only you will witness the explosion and receive damage if you're within the explosion radius. Enjoy  :youdontsay: Install SAMPFUNCS 5.2.1 before you go in-game or...
  10. 0

    Instant Connect 0.3.7

    Connects you instantaneously and patches the 3 second delay in SA-MP client. Throw the CLEO inside the CLEO folder and you're done.
  11. 0

    Eject Driver 0.3.7

    Will throw player out of the vehicle, without the player knowing who did it, like a ninja car jack. You need to be on foot when you run the command. Requirements - SAMPFUNCS 5.2.1 Command - /k [vehicleid] You can get vehicle ids via /dl command. Additional credits to Opcode for his SYNC CAR...
  12. 0

    Race Checkpoint Teleporter 0.3.7

    pretty much self explanatory, teleports you to the race checkpoint if any. Press Y on keyboard. Additional credits to - springfield  for his RACECP snippet. EDIT - Updated to SA-MP 0.3.7 R1 and removed sampfuncs. Enjoy.
  13. 0

    Race Checkpoint Syncer 0.3.7

    This CLEO will sync all race checkpoints for you in a race. No need to drive your vehicle or teleport to checkpoints. Teleport without teleporting o.O Press U on keyboard and see the magic happen  :forever_hurra: Needs the latest sampfuncs. Thanks to springfield for updating the...
  14. 0

    RPCs and Packets Logger

    As the name implies, it logs/displays incoming and outgoing RPCs/Packets upon activation along with their IDs in the chat. All chats are saved in chatlog.txt which can be located in the C:/Users/(insert account name)/Documents/GTA San Andreas User Files/SAMP/chatlog.txt and are overwritten when...
  15. 0

    BulletCrasher 0.3.7

    Two versions. Made back in July 2015, but never bothered to release. Version A based on http://ugbase.eu/Thread-ASI-bulletCrasher037-by-P3ti-0x668 which is patched in 0.3.7 R2. Thanks to @P3ti for explaining the concept in two words, based on which I made a CLEO version. Version B based on the...
  16. 0

    Checkpoint Syncer 0.3.7

    This will sync all active checkpoints in a server when you press Y  :trollface: Needs the latest sampfuncs. Thanks to springfield for updating the offsets for the snippet.
  17. 0

    Eject Passenger 0.3.7

    Similar to my previous CLEO, this will kick the front seat passenger upon execution. Command - /kp [vehicle id] and be onfoot when you do. Use /dl for finding vehicle ids. Requirements - SAMPFUNCS 5.2.1 Add. credits to opcode for his passenger packet snip. Thanks to Psykotikum for testing...
  18. 0

    Incoming Packets Firewall

    Filters incoming Bullet Data and Aim Data. Useful for shutting off receiving incoming bad aim and bullet data from crashers and for stopping particle lag caused by guns Sawnoff and other such if shot received in grassy or desert area or receiving bullet hits in general. Will also act as health...
  19. 0

    m0d_sa Release [Mod Sobeit] OverLight v3 (with source code)

    v4 Beta 2 released - http://modoverlight.altervista.org/mod-s0beit-overlight-v4-beta-released/
  20. 0

    did you encounter the same issue ?

    did you encounter the same issue ?
  21. 0

    Hi there, the incoming packet section is completely broken, disable any incoming packet for eg...

    Hi there, the incoming packet section is completely broken, disable any incoming packet for eg. player data and you will NOT get de-sync, please fix this.
  22. 0

    Old memory patch lost in time

    In CLEO 0A8C: 0xC812E8 4 0.0 0
  23. 0

    Perfect troll server

    54.37.75.104:420 87.98.147.253:7777 188.165.127.146:7777
  24. 0

    [ COLLECTION OF 0.3.7 - 0.*.* OFFSETS ]

    0.3 DL - https://github.com/BlastHackNet/mod_s0beit_sa/blob/samp-dl/src/samp.h
  25. 0

    will there be new nops in 0.3.8?

    0.3.8 has been cancelled and not happening anymore - http://forum.sa-mp.com/showthread.php?t=647966
  26. 0

    m0d_sa Release New Cool Sobeit 0.3.7

    Will this be updated to 0.3.8 when it arrives ?
  27. 0

    [order] Spec player ?? indetectable

    I'll have two Number 9's, a Number 9 Large, a Number 6 with extra Dip, a Number 7, Two Number 45's, one with Cheese, and a large Soda.
  28. 0

    samp hacked? lol

    Update to 0.3.7 R2 or live with it if you don't want to update. http://forum.sa-mp.com/showthread.php?t=642085
  29. 0

    CLEO Help connect npcs though servers

    https://www.youtube.com/watch?v=mMrNzzQgvK8
  30. 0

    CLEO Help connect npcs though servers

    RAKSAMP is perfect for that lol, use that. samp-npc.exe is exclusively for adding bots server-sided.
  31. 0

    CLEO Help connect npcs though servers

    That would be server sided NPCs. You can script that in your gamemode via ConnectNPC - http://wiki.sa-mp.com/wiki/ConnectNPC
  32. 0

    CLEO Help Getting car model ID crashes game?

    Vehicle ID and Model ID are NOT the same thing. Vehicle IDs is allocated by the sa-mp server and are dynamic as they change when a vehicle is spawned, whereas model ID is static and allocated by the game itself. You can find vehicle ids by the built in sa-mp client command /dl.
  33. 0

    CLEO Help Getting car model ID crashes game?

    03C0: 10@ = actor $PLAYER_ACTOR car 0441: 3@ = car 10@ model CHATMSG samp add_message_to_chat "Model ID: %d" color 0x5ff441 3@ Model ID is an integer and cannot be scanned to get a string out of it. Use 0ADB if you want the name of the car.
  34. 0

    [ COLLECTION OF 0.3.7 - 0.*.* OFFSETS ]

    Found some for 0.3.7-R2 - > http://forum.sa-mp.com/showthread.php?t=641818 FUNC_SAMP_SHOWDIALOG: samp.dll+fc480000 FUNC_SAMP_ADDTOCHATWND: samp.dll+645f0 FUNC_PRINTCHAT: samp.dll+640e0 FUNC_SAMP_PLAYAUDIOSTR: samp.dll+62e70 FUNC_SAMP_STOPAUDIOSTR: samp.dll+62a70 FUNC_SAMP_SENDCMD...
  35. 0

    samp server error

    Install OpenSSL from here - http://slproweb.com/products/Win32OpenSSL.html
  36. 0

    NGRP end.

    I like it.
  37. 0

    CLEO Help connect as npc

    I'm not sure. I found someone claiming to have updated sonicTz to 0.3.7 on a polish website, give it a try - http://gtao.pl/%3Cfont-colorff0033%3Es0beit%3C-font%3E-s0nictz-update-version-vt105206.htm
  38. 0

    CLEO Help connect as npc

    Try RAKSAMP or Glance Mod if it supports connecting as NPCs
  39. 0

    CLEO Help Auto Message Sender after at the message

    {$CLEO} THREAD "MSG" REPEAT WAIT 0 UNTIL SAMP.AVAILABLE() 0@ = 0 WHILE TRUE WAIT 0        IF            0@ == 1        THEN            ALLOC 2@ 200            0B75: samp get_chat_string 98 text_to 2@ prefix_to 3@ color_to 4@ prefix_color_to 5@            IF                0AD4: $FUCK =...
  40. 0

    CLEO Help Help here please GTA SA Cleo

    No CLEO can do that. You need a skin mod.
  41. 0

    CLEO Help autoactivate cleos?

    Setup a global variable in all cleos and use it to switch cleos on/off.
  42. 0

    Help me

    You can't.
  43. 0

    CLEO Help Question

    You can use 01C1 with 0509 as the threshold to start measuring the distance.
  44. 0

    CLEO Help Question

    Use 0509 to measure distance between two set of coords.
  45. 0

    CLEO Help Marker Above Stream Ped Help!

    No it definitely doesn't. https://i.gyazo.com/ece6460f47f14d16dde060486352381d.png PS - Don't make baseless claims unless you have the evidence to back it up.
  46. 0

    CLEO Help Marker Above Stream Ped Help!

    {$CLEO} THREAD "MARKER" REPEAT WAIT 0 UNTIL SAMP.Available() WHILE TRUE WAIT 0 IF 0ADC: "MARKER" THEN FOR 0@ = 0 TO 1000 IF 0B20: 1@ = 0@ THEN 0187: 2@ = 1@ END...
  47. 0

    CLEO Help dialog problem

    Adding two WHILE TRUE loops is where your problem begins.
  48. 0

    CLEO Help Change Name Help!

    {$CLEO} THREAD "NC" REPEAT WAIT 0 UNTIL SAMP.AVAILABLE() 0B34: "nc" @NC WHILE TRUE WAIT 0 END :NC WAIT 0 0B35: 0@ IF 0AD4: 1@ = 0@ "%s" 6@v THEN 0B29: 6@v ALLOC 3@ 70 ALLOC 4@ 70 0B39: 3@ 4@ 0B38: 3@ 4@...
  49. 0

    CLEO Help Change Name Help!

    Change your name and then send a reconnect request, that way your name will not only change but will be synced with the server too.
  50. 0

    CLEO Help Change Name Help!

    :LOL: :LOL: :LOL: That's the memory address  of an incoming RPC which I think you got from here(http://ugbase.eu/Thread-COLLECTION-OF-0-3-7-0-OFFSETS?pid=73769#pid73769), you can't use it like this  :areyoukiddingme:
  51. 0

    da

    browse through some skin mods ?
  52. 0

    CLEO Help Edit this cleo help me please

    :areyoukiddingme:  That's NOT the range, that's the speed multiplier. Refer to this - http://ugbase.eu/Thread-SNIPPET-SendInCarFakeSpeedSync There's no range, it hit those which are streamed.
  53. 0

    CLEO Help A simple script not working??

    {$CLEO} THREAD "DMG" WHILE TRUE WAIT 0 IF 056D: actor $PLAYER_ACTOR defined THEN 0226: 0@ = actor $PLAYER_ACTOR health 0AD1: show_formatted_text_highpriority "Health: %d" time 100 0@ END END
  54. 0

    CLEO Help show dialog

    You can't call it, not directly at least.
  55. 0

    CLEO Help actor store pos

    It's not something that can be blocked or disabled at will. Its purpose is store pos values of the said actor/player in question, you can manipulate and store new values though, but that's all.
  56. 0

    CLEO Help actor store pos

    You can't, you can only overwrite the values.
  57. 0

    CLEO Help detect if player holding weapon

    0470: 76@ = actor $PLAYER_ACTOR current_weapon Weapon IDS = http://wiki.sa-mp.com/wiki/Weapons
  58. 0

    CLEO Help teamkill

    You can use knife to slit their throat but that will desync the player.
  59. 0

    CLEO Help dialog

    Make a check for list item which you got in 3@
  60. 0

    CLEO Help dialog

    {$CLEO} THREAD "BLABLA" REPEAT WAIT 0 UNTIL 0AFA: 0B34: "tpp" @TPPD WHILE TRUE WAIT 0 IF 0B3C: samp is_dialog_responded id 1000 button 2@ list_item 3@ input_text 0 THEN IF 2@ == 1 THEN CALL @TPP 0...
  61. 0

    CLEO Help dialog response

    Never put labels inside a while true loop, remove them. Also stop using High level and Low level together inside a CLEO, it will mess things up like this.
  62. 0

    CLEO Help detect gamestate

    0B4F: samp 1@ = get_gamestate IF 1@ == 3 //GAMESTATE ID THEN // // do your thing here // END All GS ids - https://blast.hk/wiki/opcodes:0b4f
  63. 0

    CLEO Help detect gamestate

    0B4F: samp 1@ = get_gamestate
  64. 0

    bug or possible antiban ? wtf

    or possibly Packet Loss
  65. 0

    CLEO Help Question

    0B62: samp 2@ = player 1@ special_action if     2@ ==  21 //id of special action cigar then    0AFD: samp set_special_action 1@ // 1@ = id of whatever special action you want to set end There's a sa-mp client bug related to special actions, so there's a chance that the ciggy may still stay...
  66. 0

    Perfect troll server

    46.105.215.115:7797 weak AC and no active admins 93.119.25.177:7777 weak to almost no AC and fairly active admins 46.105.215.118:7777 no AC no admins and no players most of the time
  67. 0

    m0d_sa Release Red Eclipse V15 Private by MasterZer0

    :LOL: :LOL: :LOL:
  68. 0

    C++ Help

    http://www.cplusplus.com/doc/tutorial/program_structure/ You can test it here first - http://cpp.sh/ As for the error, the build failed to compile, #include <iostream> using namespace std; int main() { int a; a = 1; cout << a; }
  69. 0

    CLEO Help IsPlayerShoot

    For that, you use 02E0:   actor $PLAYER_ACTOR firing_weapon
  70. 0

    CLEO Help SAMP 0.3.7 NOSPREAD HELP !

    {$CLEO} THREAD "NS" WHILE TRUE WAIT 0 0A8C: 0xB7CDC8 4 0.0 0 END That's NoSpread and will work regardless of any specific sa-mp server
  71. 0

    CLEO Help how to use nops in cleo

    Because it's self explanatory if he looks up at the opcodes from the SB, I can't be arsed to provide detailed explanations. That is something he will have to do if he wants to learn.
  72. 0

    CLEO Help how to use nops in cleo

    {$CLEO} THREAD "NOP" REPEAT WAIT 0 UNTIL SAMP.AVAILABLE() CONST PARAM_PACKETID = 1 END 0BE2: @nop 0B34: ".m4" @M4 WHILE TRUE WAIT 0 END :nop wait 0 0BE5: 1@ = PARAM_PACKETID IF 1@ == 204 THEN 0BE0: FALSE END 0BE0: TRUE :m4 wait 0 0B35: 2@ 0247: 356 IF...
  73. 0

    CLEO Help give someone infinite health

    What's the song in the video ?
  74. 0

    CLEO Help give someone infinite health

    That s0beit is S0bFox Waken Demon version which is private, nothing to do with BE or any other s0beit.
  75. 0

    CLEO Help Dialog Help!

    Don't use end_thread if you want something to be ran every second. What you want is that thread to be ran in a loop. End_Thread executes once and then it ends. It doesn't loop. {$CLEO} thread "blabla" :BOX wait 0 if and Player.Defined($PLAYER_ACTOR) 0ADC: test_cheat "1" jf @BOX...
  76. 0

    CLEO Help Question

    0B75: samp get_chat_string 1@ text_to 2@ prefix_to 3@ color_to 4@ prefix_color_to 5@
  77. 0

    CLEO Help sync explosion

    Instead of setting a car on fire, tp to the pos via sending unoccupied vehicle sync, then explode it and then sync the car with packets, that will be a synced car explosion.
  78. 0

    CLEO Help sync explosion

    Use 020C to create explosion at some coords and then send your pos sync.
  79. 0

    CLEO Help Quick Question

    Fixed the issue, try your own now.
  80. 0

    CLEO Help How to add alternate condition in a loop like "else"?

    Sorry I don't make in low level. {$CLEO} THREAD "BLABLABLA" WHILE TRUE WAIT 0 IF 0AB0: 67 // C ON KB THEN IF AND 0AD2: 0@ = player $PLAYER_CHAR targeted_actor //IF and SET 0247: load_model 1775...
  81. 0

    CLEO Help Quick Question

    {$CLEO} THREAD "CHATSHIT" REPEAT WAIT 0 UNTIL SAMP.Available() ALLOC 1@ = 200 // ALLOCATE MEMORY FOR THE CHAT STRING FIRST WHILE TRUE WAIT 0 0B75: samp get_chat_string 99 text_to 1@ prefix_to 2@ color_to 3@ prefix_color_to 4@ // CATCH THE LAST CHAT STRING AND SAVE IT FOR COMPARISON...
  82. 0

    CLEO Help How to add alternate condition in a loop like "else"?

    {$CLEO} THREAD "BLABLABLA" 31@ = 0 WHILE TRUE WAIT 0 IF 31@ == 1 THEN IF AND 0AD2: 0@ = player $PLAYER_CHAR targeted_actor //IF and SET 0247: load_model 1775 THEN IF AND...
  83. 0

    CLEO Help Quick Question

    Get last chat string text, then compare the string with 0AD4 and if it returns true, take action.
  84. 0

    CLEO Help What's wrong with this Script??

    {$CLEO} THREAD "PINFO" REPEAT WAIT 0 UNTIL SAMP.Available() ALLOC 5@ = 200 ALLOC 9@ = 200 WHILE TRUE WAIT 0            IF AND                0AD2: 0@ = $PLAYER_CHAR                0B2B: 2@ = 0@            THEN                WAIT 500                0B36: 5@ = 2@                0B25: 6@ =...
  85. 0

    CLEO Help Component ignore

    You can't spawn cars, only server can.
  86. 0

    CLEO Help Component ignore

    There you go..
  87. 0

    CLEO Help remove building collision

    You can wall hack for disabling collision to static GTA objects.
  88. 0

    CLEO Help Component ignore

    RPC ID is 96, setup incoming RPC hook and check for ID 96, if it turns true, then return hook value to FALSE via 0BE0, else if you got s0beit then activate SetVehicleUpgrade/Color ingame. {$CLEO} THREAD "NOP" REPEAT WAIT 0 UNTIL SAMP.Available() CONST PARAM_PACKETID = 1 END 0BE3: @inRPC...
  89. 0

    CLEO Help Component ignore

    I don't know. You will have to search for it. You could setup an incoming RPC hook and block the id of the RPC itself.
  90. 0

    Some things you may want to know about SA:MP (or you actually NEED to know)

    Because you don't have Russian and Arabic language packs installed on your PC, those letters will appear as "?????????????".
  91. 0

    CLEO Help Component ignore

    NOP AddVehicleComponent
  92. 0

    CLEO Help about vw

    There's nothing to glitch. Whenever you're in a virtual world other than 0, the players won't be streamed from other world(lets say the one with vw ID 0) by the client and so does the cars, probably objects too. That's it. If you can find it a way to stop that from happening, then changing of...
  93. 0

    CLEO Help about vw

    It was never possible from the beginning. VirtualWorld is a server sided variable. For any other information read - http://wiki.sa-mp.com/wiki/Virtual_Worlds
  94. 0

    CLEO Release RPCs and Packets Logger

    As the name implies, it logs/displays incoming and outgoing RPCs/Packets upon activation along with their IDs in the chat. All chats are saved in chatlog.txt which can be located in the C:/Users/(insert account name)/Documents/GTA San Andreas User Files/SAMP/chatlog.txt and are overwritten when...
  95. 0

    CLEO Help Fakekill

    0AFE: samp send_death_by_player 1@ with_reason 2@
  96. 0

    m0d_sa Release [Mod Sobeit] OverLight v3 (with source code)

    Is it still in beta or is this is the stable release ?
  97. 0

    CLEO Release Incoming Packets Firewall

    Well I'm not taking chances unless I'm sure of that, so I'm keeping both hooks.
  98. 0

    CLEO Release Incoming Packets Firewall

    Yes, I already thought of that, however if both data were to be sent at the same time, then only one of them would get filtered and not both, so to have both filtered when being sent at the same time, I setup two separate hooks.
  99. 0

    CLEO Release Incoming Packets Firewall

    No it's not, this is packet filtering on the network side of sa-mp. Removing weapons is completely impractical and would be meaningless :areyoukiddingme: Make a better comparison next time.
  100. 0

    CLEO Release Incoming Packets Firewall

    That's how I use it  :)
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