Я ищу cleo, который левитирует на 1 метр при нажатии кнопки в машине или пешком. Он левитирует при многократном нажатии. Я искал название, но не смог найти.
I have a cleo code. Its purpose is to deduct 250$ from the in-game money when you add wheels, spoilers to the car in the game. I want it to give 250. That is, I want it to reverse the values in the code and give 250$ instead of deducting it. There are no lines like "player.money" or "cash" in...
Hey guys, there must be someone who can help me. Why don't you want to help me? Someone please solve me the part that changes the money from the txt file and the compile error.
I edited my cleo file with SannyBuilder. When I try to save it, it saves as txt. When I press F6 it gives "compiler error". How do I change this file back to ".cs" file, back to its old state? Changing the file name from ".txt" to ".cs" myself does nothing.
All right, then I would be happy if you could answer this question. I changed a few things in SannyBuilder, but it saves as .txt. Changing the file name from .txt to .cs doesn't work either. When I press F6 and try to compile, it gives the error "0049: Not enough parameters for opcode". How do I...
I'll even put it here. Don't bother looking at it in SannyBuilder. Where is the part in this file that cuts the money? I'll replace it with giving the money.
I figured out how to fix it, thank you very much. But now I couldn't find the money. I searched as hex, it didn't come up, I searched in a way like 10[25] and it didn't come up again.
Money interacts with this panel on the server. So when I add $500, the server doesn't recognize it. There is something in this panel and it can interact with the server's money. I'd appreciate it if you don't call me an idiot because that was my goal.
I have a cleo panel that adds accessories to cars. This panel charges you 250$ when you add something to the car in the game. I want to change this from the values in the code and instead of taking 250 dollars from you, I want it to give you that 250 dollars. So when I add an accessory to the...
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