I noticed that using these Opcodes gives inaccurate rotation values:
// Objects: no opcode to get X and Y rotation values
0176: 13@ = object 0@ Z_angle
//
// Vehicles
077D: 1@ = car 0@ x_angle
06BE: 2@ = car 0@ y_angle
0174: 3@ = car 0@ Z_angle
//
Luckily, there are Quaternion...
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