Computes the Vehicle's XYZ Rotation Velocity relative to its own X(Pitch), Y(Roll), and Z(Yaw) Axes.
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Computes the Vehicle's XYZ Rotation Velocity Relative to its own z(Roll) Axis. The Computation uses a Relative x(Pitch) Axis and Y(Roll) Axes pinned at 0.0 degrees...
Im using the Snippet of 0B36 and everything works as it should be. I use it to avoid the speed limit that the RP server sets.
My problem is this: the code takes a while to pass throw the label, because when I activate the cleo, the speedometer shows 0 km (that's how i set it up)
but...
Hello i'm looking for a cleo (something like b+2) but a little bit slower.
Attached wspeed.cs is perfect but crash me on this new samp version (I tried everything to fix it but still nothing), so i'm looking for something new.
Can you help me? ;/
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