SAMP.ReadSAMPMemory(7@, 24896, 2)
SAMP.WriteSAMPMemory(24896, 50064, 2)
wait 10
04C4: store_coords_to 4@ 5@ 6@ from_actor 12@ with_offset 0.0 0.0 -0.2
call @Noname_24 3 4@ 5@ 6@
wait 150
SAMP.WriteSAMPMemory(24896, 7@, 2)
jump @Noname_11
:Noname_24
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 201
alloc 4@ 63
0C10: memcpy destination 4@ source 3@ size 63
0C0D: struct 4@ offset 24 size 4 = 0@
0C0D: struct 4@ offset 28 size 4 = 1@
0C0D: struct 4@ offset 32 size 4 = 2@
5@ = BitStream.New()
BitStream.Write(5@, 219, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 63)
RakNet.LiteSend(5@)
BitStream.Delete(5@)
free 4@
ret 0