WHAT THE FUCK IS THIS SHIT :angry: :angry: :angry: :angry: :angry:
Like I mean for example:
0A8C: write_memory 7600773 size 1 value 144 virtual_protect 1
This is from the Rapid Fire script, how would I know which memory number to retrieve and how do i define them? I have 0 idea on how to use this code. :computer_guy: :face_palm:
can you guys explain and link me to something that also teaches it? :sadpepe:
thanks guys
EDIT
Ok I did some google search shit and found a wiki page with a whole gang of them
http://www.gtamodding.com/wiki/Memory_Addresses_(SA)
my question is now though, the page has numbers like these
0x96C2D0
and the rapid fire script has numbers like these
7612646
what the hell is going on someone please evaluate :sweet_jesus:
Like I mean for example:
0A8C: write_memory 7600773 size 1 value 144 virtual_protect 1
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "MADE BY FYP"
thread "RAPID_FIRE"
:RAPID_FIRE_29
wait 0
if and
Player.Defined($PLAYER_CHAR)
0ADC: test_cheat "RAPID"
jf @RAPID_FIRE_29
00BC: show_text_highpriority GXT 'CHEAT1' time 1000 flag 1 // Cheat activated
goto @RAPID_FIRE_81
:RAPID_FIRE_81
wait 0
0A8C: write_memory 7600773 size 1 value 144 virtual_protect 1
0A8C: write_memory 7600815 size 1 value 144 virtual_protect 1
0A8C: write_memory 7600816 size 2 value 37008 virtual_protect 1
0A8C: write_memory 7612591 size 1 value 144 virtual_protect 1
0A8C: write_memory 7612646 size 1 value 144 virtual_protect 1
0A8C: write_memory 7612647 size 2 value 37008 virtual_protect 1
0A8C: write_memory 13157800 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157804 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157808 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157812 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157816 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157820 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157680 size 4 value 1000.0 virtual_protect 1
0A8C: write_memory 13157688 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157692 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157696 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157700 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157704 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157708 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158472 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158464 size 4 value 1000.0 virtual_protect 1
0A8C: write_memory 13158476 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158480 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158484 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158488 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158492 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157912 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157912 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157916 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157920 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157924 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157928 size 4 value 11 virtual_protect 1
goto @RAPID_FIRE_524
:RAPID_FIRE_524
wait 0
if
0ADC: test_cheat "RAPID"
jf @RAPID_FIRE_524
00BC: show_text_highpriority GXT 'CHEAT8' time 1000 flag 1 // Cheat deactivated
goto @RAPID_FIRE_29
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "MADE BY FYP"
thread "RAPID_FIRE"
:RAPID_FIRE_29
wait 0
if and
Player.Defined($PLAYER_CHAR)
0ADC: test_cheat "RAPID"
jf @RAPID_FIRE_29
00BC: show_text_highpriority GXT 'CHEAT1' time 1000 flag 1 // Cheat activated
goto @RAPID_FIRE_81
:RAPID_FIRE_81
wait 0
0A8C: write_memory 7600773 size 1 value 144 virtual_protect 1
0A8C: write_memory 7600815 size 1 value 144 virtual_protect 1
0A8C: write_memory 7600816 size 2 value 37008 virtual_protect 1
0A8C: write_memory 7612591 size 1 value 144 virtual_protect 1
0A8C: write_memory 7612646 size 1 value 144 virtual_protect 1
0A8C: write_memory 7612647 size 2 value 37008 virtual_protect 1
0A8C: write_memory 13157800 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157804 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157808 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157812 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157816 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157820 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157680 size 4 value 1000.0 virtual_protect 1
0A8C: write_memory 13157688 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157692 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157696 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157700 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157704 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157708 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158472 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158464 size 4 value 1000.0 virtual_protect 1
0A8C: write_memory 13158476 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158480 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158484 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158488 size 4 value 11 virtual_protect 1
0A8C: write_memory 13158492 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157912 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157912 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157916 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157920 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157924 size 4 value 11 virtual_protect 1
0A8C: write_memory 13157928 size 4 value 11 virtual_protect 1
goto @RAPID_FIRE_524
:RAPID_FIRE_524
wait 0
if
0ADC: test_cheat "RAPID"
jf @RAPID_FIRE_524
00BC: show_text_highpriority GXT 'CHEAT8' time 1000 flag 1 // Cheat deactivated
goto @RAPID_FIRE_29
This is from the Rapid Fire script, how would I know which memory number to retrieve and how do i define them? I have 0 idea on how to use this code. :computer_guy: :face_palm:
can you guys explain and link me to something that also teaches it? :sadpepe:
thanks guys
EDIT
Ok I did some google search shit and found a wiki page with a whole gang of them
http://www.gtamodding.com/wiki/Memory_Addresses_(SA)
my question is now though, the page has numbers like these
0x96C2D0
and the rapid fire script has numbers like these
7612646
what the hell is going on someone please evaluate :sweet_jesus: