D
Deleted member 52446
Guest
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Last edited:
{$CLEO .cs}
0000:
REPEAT
WAIT 100
UNTIL 0AFA:
WHILE TRUE
WAIT 0
for 0@ = 0 to 2048
if
0B46: samp 3d_text 0@ defined
then
0C46: samp get_3d_text_info_by_id 0@ string_ptr 1@ color 2@ position 3@ 4@ 5@ view_distance 6@ show_behind_walls 7@ attached_to_player 8@ attached_to_vehicle 9@
if
0C29: $NOT_USED = stristr string1 1@ string2 "{FFFFFF}Jogador(a) Trabalhando {FF0000}Ninguém"
then
0AB1: call @char_goto 3 XYZ 3@ 4@ 5@
say "/plantar"
end
end
end
end
:char_goto
repeat
wait 0
00A0: store_actor $PLAYER_ACTOR position_to 14@ 15@ 16@
0063: 0@ -= 14@
0063: 1@ -= 15@
0604: get_Z_angle_for_point 0@ 1@ store_to 16@
005B: 0@ += 14@
005B: 1@ += 15@
16@ *= 0.01745
0A96: 17@ = actor $PLAYER_ACTOR struct
17@ += 0x558
0A8C: write_memory 17@ size 4 value 16@ virtual_protect 0
02EB: restore_camera_with_jumpcut
18@ = 0xB73458
18@ += 0x20
0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
18@ = 0xB73458
18@ += 0x3
0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
until 00ED: actor $PLAYER_ACTOR 0 near_point 3@ 4@ radius 0.4 0.4 on_foot
0AB2: ret 0
PHP:{$CLEO .cs} 0000: REPEAT WAIT 100 UNTIL 0AFA: WHILE TRUE WAIT 0 for 0@ = 0 to 2048 if 0B46: samp 3d_text 0@ defined then 0C46: samp get_3d_text_info_by_id 0@ string_ptr 1@ color 2@ position 3@ 4@ 5@ view_distance 6@ show_behind_walls 7@ attached_to_player 8@ attached_to_vehicle 9@ if 0C29: $NOT_USED = stristr string1 1@ string2 "{FFFFFF}Jogador(a) Trabalhando {FF0000}Ninguém" then 0AB1: call @char_goto 3 XYZ 3@ 4@ 5@ say "/plantar" end end end end :char_goto repeat wait 0 00A0: store_actor $PLAYER_ACTOR position_to 14@ 15@ 16@ 0063: 0@ -= 14@ 0063: 1@ -= 15@ 0604: get_Z_angle_for_point 0@ 1@ store_to 16@ 005B: 0@ += 14@ 005B: 1@ += 15@ 16@ *= 0.01745 0A96: 17@ = actor $PLAYER_ACTOR struct 17@ += 0x558 0A8C: write_memory 17@ size 4 value 16@ virtual_protect 0 02EB: restore_camera_with_jumpcut 18@ = 0xB73458 18@ += 0x20 0A8C: write_memory 18@ size 1 value 255 virtual_protect 0 18@ = 0xB73458 18@ += 0x3 0A8C: write_memory 18@ size 1 value 255 virtual_protect 0 until 00ED: actor $PLAYER_ACTOR 0 near_point 3@ 4@ radius 0.4 0.4 on_foot 0AB2: ret 0