Help About Datas

Codex1337

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Server sets your health = you receive SetPlayerHealth packet so it's incoming data.
You get killed = You send a packet to OnPlayerDeath callback so it's outgoing data.
 

lol7

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Codex1337 link said:
Server sets your health = you receive SetPlayerHealth packet so it's incoming data.
You get killed = You send a packet to OnPlayerDeath callback so it's outgoing data.
Thank you for your answer. Beside that, do you know the addresses of the on foot and in car data?
 

Codex1337

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Quoted from springfield's post

Code:
:Noname_1034
10@ = SAMP.Base()
10@ += 0x6B9C0
0AA8: call_function_method 10@ struct 0@ num_params 1 pop 0 1@ 2@
ret 1 2@
 

Codex1337

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You can find 0.3.7 offsets over here: http://ugbase.eu/notessnippets/%28-collection-of-0-3-7-0-*-*-offsets-%29/
 

0B36

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It's called incoming RPC and outgoing RPC, not incoming data lol.

RPC is a Remote Procedure Call aka a set of instruction/information sent via client to the server or via server to the client. Incoming is the one received by the client and outgoing is the one sent via client to the server via Raknet in sa-mp. 

Datas in sa-mp are packets holding player information, like for instance onfoot data holds, your pos, your current animation state, your player health, armour, quaternion values and so on.

Offset for onfoot data is 0x4D10 for 0.3.7
 

lol7

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0B36 link said:
It's called incoming RPC and outgoing RPC, not incoming data lol.

RPC is a Remote Procedure Call aka a set of instruction/information sent via client to the server or via server to the client. Incoming is the one received by the client and outgoing is the one sent via client to the server via Raknet in sa-mp. 

Datas in sa-mp are packets holding player information, like for instance onfoot data holds, your pos, your current animation state, your player health, armour, quaternion values and so on.

Offset for onfoot data is 0x4D10 for 0.3.7
Thank you! Anyways, do you know offset for in car?
 
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