lol7
Active member
What is incoming data and outcoming data? And how to stop sending on foot data and in car data using cleo?
Thank you for your answer. Beside that, do you know the addresses of the on foot and in car data?Codex1337 link said:Server sets your health = you receive SetPlayerHealth packet so it's incoming data.
You get killed = You send a packet to OnPlayerDeath callback so it's outgoing data.
Do you have the full post from that?Codex1337 link said:Quoted from springfield's post
Code::Noname_1034 10@ = SAMP.Base() 10@ += 0x6B9C0 0AA8: call_function_method 10@ struct 0@ num_params 1 pop 0 1@ 2@ ret 1 2@
Thanks for trying to help me; however, that is not SA:MP 0.3.7 in car and on foot data offsets.Codex1337 link said:http://ugbase.eu/help-7/updating-a-cleo/msg80655/#msg80655
Thank you! Anyways, do you know offset for in car?0B36 link said:It's called incoming RPC and outgoing RPC, not incoming data lol.
RPC is a Remote Procedure Call aka a set of instruction/information sent via client to the server or via server to the client. Incoming is the one received by the client and outgoing is the one sent via client to the server via Raknet in sa-mp.
Datas in sa-mp are packets holding player information, like for instance onfoot data holds, your pos, your current animation state, your player health, armour, quaternion values and so on.
Offset for onfoot data is 0x4D10 for 0.3.7