@springfield, @Opcode.eXe
https://imgur.com/a/UQF4Gtx
O = target, when i'm on the drawn side, it looks more like a spin bot than a smooth, help
what i know is i have to put some conditions if the finalAngle <= UNKNOWN_VAL then finalAngle = UNKNOWN_VAL, right?
[shcode=cpp]
0A8D: 0@ = read_memory 0xB6F258 size 4 virtual_protect 0 // CurrentAngle
Actor.StorePos(30@, 2@, 3@, 4@)
call @EnemyAngle 2 XY: 2@ 3@ RetTo 4@ // AimbotAngle
0063: 4@ -= 0@ // (float)
0073: 4@ /= 6@ // (float)
005B: 4@ += 0@ // (float)
0A8C: write_memory 0xB6F258 size 4 value 4@ virtual_protect 0
:EnemyAngle
068D: get_camera_position_to 2@ 3@ 4@
0063: 0@ -= 2@
0063: 1@ -= 3@
0604: get_Z_angle_for_point 0@ 1@ store_to 2@
2@ -= 90.0
0017: 2@ /= 57.2957795
2@ += 0.04253
ret 1 2@
[/shcode]
https://www.youtube.com/watch?v=mtwixfB-Qps&feature=youtu.be
https://imgur.com/a/UQF4Gtx
O = target, when i'm on the drawn side, it looks more like a spin bot than a smooth, help
what i know is i have to put some conditions if the finalAngle <= UNKNOWN_VAL then finalAngle = UNKNOWN_VAL, right?
[shcode=cpp]
0A8D: 0@ = read_memory 0xB6F258 size 4 virtual_protect 0 // CurrentAngle
Actor.StorePos(30@, 2@, 3@, 4@)
call @EnemyAngle 2 XY: 2@ 3@ RetTo 4@ // AimbotAngle
0063: 4@ -= 0@ // (float)
0073: 4@ /= 6@ // (float)
005B: 4@ += 0@ // (float)
0A8C: write_memory 0xB6F258 size 4 value 4@ virtual_protect 0
:EnemyAngle
068D: get_camera_position_to 2@ 3@ 4@
0063: 0@ -= 2@
0063: 1@ -= 3@
0604: get_Z_angle_for_point 0@ 1@ store_to 2@
2@ -= 90.0
0017: 2@ /= 57.2957795
2@ += 0.04253
ret 1 2@
[/shcode]
https://www.youtube.com/watch?v=mtwixfB-Qps&feature=youtu.be