Hello, please tell me how can I achieve the same prediction as in this video
//call @AIM_POSITION 2 0@ 26@ ret_to 19@ 20@ 21@ by 0pc0de.exe
:AIM_POSITION {0@ - ActorHandle, 1@ - value float}
0087: 26@ = 1@ // (float)
Actor.StorePos(0@, 19@, 20@, 21@)
/////////////////////////////////////////////////////////
083D: get_actor 0@ velocity_in_direction_XYZ 22@ 23@ 24@
/////////////////////////////////////////////////////////
22@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 22@ *= 27@ // (float)
005B: 19@ += 22@ // (float)
////////////////////////////
23@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 23@ *= 27@ // (float)
005B: 20@ += 23@ // (float)
////////////////////////////
24@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 24@ *= 27@ // (float)
005B: 21@ += 24@ // (float)
/////////////////////////////////////////////////////////
083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ 15@ 16@ 17@
/////////////////////////////////////////////////////////
15@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 15@ *= 27@ // (float)
0063: 19@ -= 15@ // (float)
////////////////////////////
16@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 16@ *= 27@ // (float)
0063: 20@ -= 16@ // (float)
////////////////////////////
17@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 17@ *= 27@ // (float)
0063: 21@ -= 17@ // (float)
ret 3 19@ 20@ 21@
I have this snippet but it works somehow incorrectly or I don’t know what to make for a place 1@
or somehow you need to change the values
22@ /= 100.0
27@ = 60.0
help me please
//call @AIM_POSITION 2 0@ 26@ ret_to 19@ 20@ 21@ by 0pc0de.exe
:AIM_POSITION {0@ - ActorHandle, 1@ - value float}
0087: 26@ = 1@ // (float)
Actor.StorePos(0@, 19@, 20@, 21@)
/////////////////////////////////////////////////////////
083D: get_actor 0@ velocity_in_direction_XYZ 22@ 23@ 24@
/////////////////////////////////////////////////////////
22@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 22@ *= 27@ // (float)
005B: 19@ += 22@ // (float)
////////////////////////////
23@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 23@ *= 27@ // (float)
005B: 20@ += 23@ // (float)
////////////////////////////
24@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 24@ *= 27@ // (float)
005B: 21@ += 24@ // (float)
/////////////////////////////////////////////////////////
083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ 15@ 16@ 17@
/////////////////////////////////////////////////////////
15@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 15@ *= 27@ // (float)
0063: 19@ -= 15@ // (float)
////////////////////////////
16@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 16@ *= 27@ // (float)
0063: 20@ -= 16@ // (float)
////////////////////////////
17@ /= 100.0
27@ = 60.0
0073: 27@ /= 26@ // (float)
006B: 17@ *= 27@ // (float)
0063: 21@ -= 17@ // (float)
ret 3 19@ 20@ 21@
I have this snippet but it works somehow incorrectly or I don’t know what to make for a place 1@
or somehow you need to change the values
22@ /= 100.0
27@ = 60.0
help me please
Last edited: