Well, the MOD works fine, but last night, rolled a System Authentication, and the Mod stopped working, could you edit it to get it back? HELP
{$ CLEO .cs}
0000: NOP
1 @ = 1,0
0 @ = 1
: Primeiro
Espere 0
If key_down 105 // numpad9
então
1 @ + = 0,1
Espere 100
0AD1: show_formatted_text_highpriority "fightVelocidade de velocidade =% 0.1f" tempo 1000 1 @
fim
If key_down 99 // numpad3
então
1 @ - = 0,1
Espere 100
0AD1: show_formatted_text_highpriority "fightVelocidade de velocidade =% 0.1f" tempo 1000 1 @
fim
0AB1: @setFightingRate 1 valor 1 @
Saltar primeiro
// 0AB1: @setFightingRate 1 valor 1 @
: SetFightingRate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_block" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_G" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_M" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FIGHTIDLE" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightShB" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightShF" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightSh_BWD" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightSh_FWD" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightSh_Left" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightSh_Right" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_block" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_G" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_IDLE" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_M" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitB_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitB_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitB_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_block" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_blocking" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_G" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_IDLE" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_M" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_Spar" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitC_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitC_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitC_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_bock" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_G" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_IDLE" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_M" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitD_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitD_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitD_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightKick" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightKick_B" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "Hit_fightkick" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "Hit_fightkick_B" em 0 @ times_normal_rate
0AB2: ret 0
{$ CLEO .cs}
0000: NOP
1 @ = 1,0
0 @ = 1
: Primeiro
Espere 0
If key_down 105 // numpad9
então
1 @ + = 0,1
Espere 100
0AD1: show_formatted_text_highpriority "fightVelocidade de velocidade =% 0.1f" tempo 1000 1 @
fim
If key_down 99 // numpad3
então
1 @ - = 0,1
Espere 100
0AD1: show_formatted_text_highpriority "fightVelocidade de velocidade =% 0.1f" tempo 1000 1 @
fim
0AB1: @setFightingRate 1 valor 1 @
Saltar primeiro
// 0AB1: @setFightingRate 1 valor 1 @
: SetFightingRate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_block" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_G" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightA_M" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FIGHTIDLE" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightShB" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightShF" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightSh_BWD" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightSh_FWD" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightSh_Left" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightSh_Right" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_block" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_G" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_IDLE" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightB_M" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitB_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitB_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitB_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_block" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_blocking" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_G" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_IDLE" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_M" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightC_Spar" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitC_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitC_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitC_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_bock" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_G" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_IDLE" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightD_M" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitD_1" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitD_2" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "HitD_3" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightKick" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "FightKick_B" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "Hit_fightkick" em 0 @ times_normal_rate
0393: actor $ PLAYER_ACTOR perform_animation "Hit_fightkick_B" em 0 @ times_normal_rate
0AB2: ret 0