CLEO Help [AJUDA] MOD FIgth Speed

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Celiozao

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Well, the MOD works fine, but last night, rolled a System Authentication, and the Mod stopped working, could you edit it to get it back? HELP



{$ CLEO .cs}                

0000: NOP  

1 @ = 1,0

0 @ = 1



: Primeiro

Espere 0 

If key_down 105 // numpad9

então

1 @ + = 0,1

Espere 100

0AD1: show_formatted_text_highpriority "fightVelocidade de velocidade =% 0.1f" tempo 1000 1 @

fim



If key_down 99 // numpad3

então

1 @ - = 0,1

Espere 100

0AD1: show_formatted_text_highpriority "fightVelocidade de velocidade =% 0.1f" tempo 1000 1 @

fim



0AB1: @setFightingRate 1 valor 1 @ 

Saltar primeiro



// 0AB1: @setFightingRate 1 valor 1 @

: SetFightingRate

0393: actor $ PLAYER_ACTOR perform_animation "FightA_1" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightA_2" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightA_3" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightA_block" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightA_G" em 0 @ times_normal_rate  

0393: actor $ PLAYER_ACTOR perform_animation "FightA_M" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FIGHTIDLE" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightShB" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightShF" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightSh_BWD" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightSh_FWD" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightSh_Left" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightSh_Right" em 0 @ times_normal_rate 



0393: actor $ PLAYER_ACTOR perform_animation "FightB_1" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightB_2" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightB_3" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightB_block" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightB_G" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightB_IDLE" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightB_M" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "HitB_1" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "HitB_2" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "HitB_3" em 0 @ times_normal_rate 



0393: actor $ PLAYER_ACTOR perform_animation "FightC_1" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightC_2" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightC_3" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightC_block" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightC_blocking" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightC_G" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightC_IDLE" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightC_M" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightC_Spar" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "HitC_1" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "HitC_2" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "HitC_3" em 0 @ times_normal_rate 



0393: actor $ PLAYER_ACTOR perform_animation "FightD_1" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightD_2" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightD_3" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightD_bock" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightD_G" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightD_IDLE" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightD_M" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "HitD_1" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "HitD_2" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "HitD_3" em 0 @ times_normal_rate



0393: actor $ PLAYER_ACTOR perform_animation "FightKick" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "FightKick_B" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "Hit_fightkick" em 0 @ times_normal_rate 

0393: actor $ PLAYER_ACTOR perform_animation "Hit_fightkick_B" em 0 @ times_normal_rate
0AB2: ret 0
 
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