Then it's a bad address, use weapon stats since you dont need to re-protect the memory region everytime.springfield link said:It works, you need to set it to 0 in a loop.
Very bad as "good" example. :'>springfield link said:It's very good for CLEO. As you see this topic in CLEO section.
THEN dont do it the crappy way, since having a loop that loops every 1ms costs CPU and therefore PC resources.xShine link said:i make this with c++
okay i try this with a loop
btw
[member=111]springfield[/member]
how mutch bytes?
THEN dont do it the crappy way, since having a loop that loops every 1ms costs CPU and therefore PC resources.0x688 link said:[quote author=xShine link=topic=8782.msg51172#msg51172 date=1406749178]
i make this with c++
okay i try this with a loop
btw
[member=111]springfield[/member]
how mutch bytes?
THEN dont do it the crappy way, since having a loop that loops every 1ms costs CPU and therefore PC resources.T3K link said:[quote author=0x688 link=topic=8782.msg51181#msg51181 date=1406752681]
[quote author=xShine link=topic=8782.msg51172#msg51172 date=1406749178]
i make this with c++
okay i try this with a loop
btw
[member=111]springfield[/member]
how mutch bytes?
xShine link said:hmm not works so
0xC8AAB8 + 0x38
i set it to 0 not happens... :table_flip:
PHP:bool activation = false; void shitty_hacks_thread() { while(true) { if(activation)*(float*)((*(unsigned int*)0xC8AAB8) + 0x38) = 0.0f; /* add more shity hax here */ Sleep(20); // take it easy on the cpu brah... } }
on your cheat main loop :
on your main/dllmain :PHP:if(GetAsyncKeyState(/*KEY*/) { if(!activation) activation = true; else activation = false; }
PHP:CreateThread(0, 0, (LPTHREAD_START_ROUTINE)shitty_hacks_thread,0 ,0 ,0);
weapon.dat
Start 0xC8AAB8
Size 0x70
Num 0x51
+0x00 DWord eFireType
+0x04 Float targetRange
+0x08 Float weaponRange
+0x0C Long modelId1
+0x10 Long modelId2
+0x14 DWord weaponslot
+0x18 DWord flags
+0x1C DWord AssocGroupId
+0x20 Word ammoClip
+0x22 Word damage
+0x24 Float fireOffset x
+0x28 Float fireOffset y
+0x2C Float fireOffset z
+0x30 DWord skillLevel
+0x34 DWord req stat level to get this weapon skill level
+0x38 Float accuracy
+0x3C Float move speed
+0x40 Float animLoop start / 30.0
+0x44 Float animLoop end / 30.0
+0x48 Float animLoop fire / 30.0
+0x4C Float animLoop2 start / 30.0
+0x50 Float animLoop2 end / 30.0
+0x54 Float animLoop2 fire / 30.0
+0x58 Float breakoutTime
+0x5C Float speed
+0x60 Float radius
+0x64 Float lifespan
+0x68 Float spread
+0x6C Byte AssocGroupId
+0x6D Byte Unknown 0
+0x6E Byte baseCombo
+0x6F Byte Unknown 1
Index 0 - 46 : Weapon 0 - 46 : Gangsta
Index 47 - 57 : Weapon 22 - 32 : Poor
Index 58 - 68 : Weapon 22 - 32 : Hitman
Index 69 : Weapon 22 : Cop
snip