CLEO Help An auto-scroll when you shoot 1 bullet?

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K4RR4AX

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Somebody can edit it? For Deagle
 

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  • DeagleSwitch.cs
    18.6 KB · Views: 32

Parazitas

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K4RR4AX said:
K4RR4AX said:
Parazitas said:
K4RR4AX said:
somebody?

I do this when i back from city.

thank you

Hello  :sadpepe:

Sorry don't have time...

[shcode=cpp]
{$CLEO .cs}

0000: NOP 
thread "TEST" 
wait 2000 

0B34: "mycmd" @OK


:TEST_23
wait 0 
if and
   13@ == TRUE
   SAMP.Available
   SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500 
goto @TEST_56 

:TEST_56
wait 0 
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and 
2@ == 6
0491:   actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon 
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1 
wait 100 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@  
goto @TEST_56 

:TEST_160
wait 0 
if 
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23

:OK
0B12: 13@ = 13@ XOR TRUE

0B43:


[/shcode]
 

K4RR4AX

Member
Joined
Apr 24, 2016
Messages
19
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0
Parazitas said:
K4RR4AX said:
K4RR4AX said:
Parazitas said:
K4RR4AX said:
somebody?

I do this when i back from city.

thank you

Hello  :sadpepe:

Sorry don't have time...

[shcode=cpp]
{$CLEO .cs}

0000: NOP 
thread "TEST" 
wait 2000 

0B34: "mycmd" @OK


:TEST_23
wait 0 
if and
   13@ == TRUE
   SAMP.Available
   SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500 
goto @TEST_56 

:TEST_56
wait 0 
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and 
2@ == 6
0491:   actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon 
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1 
wait 100 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@  
goto @TEST_56 

:TEST_160
wait 0 
if 
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23

:OK
0B12: 13@ = 13@ XOR TRUE

0B43:


[/shcode]
Unknown Opcode 0B34. Help me please


Parazitas said:
K4RR4AX said:
K4RR4AX said:
Parazitas said:
K4RR4AX said:
somebody?

I do this when i back from city.

thank you

Hello  :sadpepe:

Sorry don't have time...

[shcode=cpp]
{$CLEO .cs}

0000: NOP 
thread "TEST" 
wait 2000 

0B34: "mycmd" @OK


:TEST_23
wait 0 
if and
   13@ == TRUE
   SAMP.Available
   SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500 
goto @TEST_56 

:TEST_56
wait 0 
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and 
2@ == 6
0491:   actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon 
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1 
wait 100 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@  
goto @TEST_56 

:TEST_160
wait 0 
if 
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23

:OK
0B12: 13@ = 13@ XOR TRUE

0B43:


[/shcode]

Make it .cs pls
 

K4RR4AX

Member
Joined
Apr 24, 2016
Messages
19
Reaction score
0
Parazitas said:
K4RR4AX said:
K4RR4AX said:
Parazitas said:
K4RR4AX said:
somebody?

I do this when i back from city.

thank you

Hello  :sadpepe:

Sorry don't have time...

[shcode=cpp]
{$CLEO .cs}

0000: NOP 
thread "TEST" 
wait 2000 

0B34: "mycmd" @OK


:TEST_23
wait 0 
if and
   13@ == TRUE
   SAMP.Available
   SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500 
goto @TEST_56 

:TEST_56
wait 0 
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and 
2@ == 6
0491:   actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon 
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1 
wait 100 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@  
goto @TEST_56 

:TEST_160
wait 0 
if 
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23

:OK
0B12: 13@ = 13@ XOR TRUE

0B43:


[/shcode]
not working
 

Parazitas

God
Staff member
Joined
Jan 2, 2017
Messages
3,315
Solutions
7
Reaction score
935
Location
Lithuania
K4RR4AX said:
Parazitas said:
K4RR4AX said:
K4RR4AX said:
Parazitas said:
I do this when i back from city.

thank you

Hello  :sadpepe:

Sorry don't have time...

[shcode=cpp]
{$CLEO .cs}

0000: NOP 
thread "TEST" 
wait 2000 

0B34: "mycmd" @OK


:TEST_23
wait 0 
if and
   13@ == TRUE
   SAMP.Available
   SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500 
goto @TEST_56 

:TEST_56
wait 0 
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and 
2@ == 6
0491:   actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon 
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1 
wait 100 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@  
goto @TEST_56 

:TEST_160
wait 0 
if 
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23

:OK
0B12: 13@ = 13@ XOR TRUE

0B43:


[/shcode]
not working

Me work fine...
/sw to activate..
 

Attachments

  • Swich.cs
    18.3 KB · Views: 38

K4RR4AX

Member
Joined
Apr 24, 2016
Messages
19
Reaction score
0
Parazitas said:
K4RR4AX said:
Parazitas said:
K4RR4AX said:
K4RR4AX said:
thank you

Hello  :sadpepe:

Sorry don't have time...

[shcode=cpp]
{$CLEO .cs}

0000: NOP 
thread "TEST" 
wait 2000 

0B34: "mycmd" @OK


:TEST_23
wait 0 
if and
   13@ == TRUE
   SAMP.Available
   SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500 
goto @TEST_56 

:TEST_56
wait 0 
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and 
2@ == 6
0491:   actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon 
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1 
wait 100 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@  
goto @TEST_56 

:TEST_160
wait 0 
if 
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23

:OK
0B12: 13@ = 13@ XOR TRUE

0B43:


[/shcode]
not working

Me work fine...
/sw to activate..
When I'm aiming and I want to move sideways, the aim moves with me, can you rule it out? Do me the latter favor
 

Parazitas

God
Staff member
Joined
Jan 2, 2017
Messages
3,315
Solutions
7
Reaction score
935
Location
Lithuania
K4RR4AX said:
Parazitas said:
K4RR4AX said:
Parazitas said:
K4RR4AX said:
Hello  :sadpepe:

Sorry don't have time...

[shcode=cpp]
{$CLEO .cs}

0000: NOP 
thread "TEST" 
wait 2000 

0B34: "mycmd" @OK


:TEST_23
wait 0 
if and
   13@ == TRUE
   SAMP.Available
   SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500 
goto @TEST_56 

:TEST_56
wait 0 
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and 
2@ == 6
0491:   actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon 
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1 
wait 100 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@  
goto @TEST_56 

:TEST_160
wait 0 
if 
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23

:OK
0B12: 13@ = 13@ XOR TRUE

0B43:


[/shcode]
not working

Me work fine...
/sw to activate..
When I'm aiming and I want to move sideways, the aim moves with me, can you rule it out? Do me the latter favor

I don't have time to do this...
I not executor Requests section
 
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