Parazitas said:K4RR4AX said:somebody?
I do this when i back from city.
K4RR4AX said:Parazitas said:K4RR4AX said:somebody?
I do this when i back from city.
thank you
K4RR4AX said:K4RR4AX said:Parazitas said:K4RR4AX said:somebody?
I do this when i back from city.
thank you
Hello :sadpepe:
Unknown Opcode 0B34. Help me pleaseParazitas said:K4RR4AX said:K4RR4AX said:Parazitas said:K4RR4AX said:somebody?
I do this when i back from city.
thank you
Hello :sadpepe:
Sorry don't have time...
[shcode=cpp]
{$CLEO .cs}
0000: NOP
thread "TEST"
wait 2000
0B34: "mycmd" @OK
:TEST_23
wait 0
if and
13@ == TRUE
SAMP.Available
SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500
goto @TEST_56
:TEST_56
wait 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and
2@ == 6
0491: actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
wait 100
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@
goto @TEST_56
:TEST_160
wait 0
if
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23
:OK
0B12: 13@ = 13@ XOR TRUE
0B43:
[/shcode]
Parazitas said:K4RR4AX said:K4RR4AX said:Parazitas said:K4RR4AX said:somebody?
I do this when i back from city.
thank you
Hello :sadpepe:
Sorry don't have time...
[shcode=cpp]
{$CLEO .cs}
0000: NOP
thread "TEST"
wait 2000
0B34: "mycmd" @OK
:TEST_23
wait 0
if and
13@ == TRUE
SAMP.Available
SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500
goto @TEST_56
:TEST_56
wait 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and
2@ == 6
0491: actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
wait 100
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@
goto @TEST_56
:TEST_160
wait 0
if
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23
:OK
0B12: 13@ = 13@ XOR TRUE
0B43:
[/shcode]
Make it .cs pls
not workingParazitas said:K4RR4AX said:K4RR4AX said:Parazitas said:K4RR4AX said:somebody?
I do this when i back from city.
thank you
Hello :sadpepe:
Sorry don't have time...
[shcode=cpp]
{$CLEO .cs}
0000: NOP
thread "TEST"
wait 2000
0B34: "mycmd" @OK
:TEST_23
wait 0
if and
13@ == TRUE
SAMP.Available
SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500
goto @TEST_56
:TEST_56
wait 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and
2@ == 6
0491: actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
wait 100
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@
goto @TEST_56
:TEST_160
wait 0
if
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23
:OK
0B12: 13@ = 13@ XOR TRUE
0B43:
[/shcode]
K4RR4AX said:not workingParazitas said:K4RR4AX said:K4RR4AX said:Parazitas said:I do this when i back from city.
thank you
Hello :sadpepe:
Sorry don't have time...
[shcode=cpp]
{$CLEO .cs}
0000: NOP
thread "TEST"
wait 2000
0B34: "mycmd" @OK
:TEST_23
wait 0
if and
13@ == TRUE
SAMP.Available
SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500
goto @TEST_56
:TEST_56
wait 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and
2@ == 6
0491: actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
wait 100
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@
goto @TEST_56
:TEST_160
wait 0
if
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23
:OK
0B12: 13@ = 13@ XOR TRUE
0B43:
[/shcode]
When I'm aiming and I want to move sideways, the aim moves with me, can you rule it out? Do me the latter favorParazitas said:K4RR4AX said:not workingParazitas said:K4RR4AX said:K4RR4AX said:thank you
Hello :sadpepe:
Sorry don't have time...
[shcode=cpp]
{$CLEO .cs}
0000: NOP
thread "TEST"
wait 2000
0B34: "mycmd" @OK
:TEST_23
wait 0
if and
13@ == TRUE
SAMP.Available
SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500
goto @TEST_56
:TEST_56
wait 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and
2@ == 6
0491: actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
wait 100
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@
goto @TEST_56
:TEST_160
wait 0
if
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23
:OK
0B12: 13@ = 13@ XOR TRUE
0B43:
[/shcode]
Me work fine...
/sw to activate..
K4RR4AX said:When I'm aiming and I want to move sideways, the aim moves with me, can you rule it out? Do me the latter favorParazitas said:K4RR4AX said:not workingParazitas said:K4RR4AX said:Hello :sadpepe:
Sorry don't have time...
[shcode=cpp]
{$CLEO .cs}
0000: NOP
thread "TEST"
wait 2000
0B34: "mycmd" @OK
:TEST_23
wait 0
if and
13@ == TRUE
SAMP.Available
SAMP.IsLocalPlayerSpawned
jf @TEST_23
print "~w~SCROLL ~g~ON" 1337
wait 500
goto @TEST_56
:TEST_56
wait 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if and
2@ == 6
0491: actor $PLAYER_ACTOR has_weapon 24
jf @TEST_160
0470: 5@ = actor $PLAYER_ACTOR current_weapon
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
wait 100
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5@
goto @TEST_56
:TEST_160
wait 0
if
13@ == FALSE
jf @TEST_56
print "~w~SCROLL ~r~OFF" 1337
wait 500
goto @TEST_23
:OK
0B12: 13@ = 13@ XOR TRUE
0B43:
[/shcode]
Me work fine...
/sw to activate..