CLEO Help Anti Skin Aim

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tested05

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Sometimes I find CLEO with a feature called anti skin aimbot.
I want to implement this in c ++.

[size=medium]I wonder what memory address values need to be changed.
[/size]
 

Forever18

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is this legit to other player screen? its just like when i use aimbot to you the aimbot wont lock?


auto activision?
tsk i want to test it lel sxD


Fack :eek: when i connect to the game and samp start ingame it hangs
 
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Forever15 said:
is this legit to other player screen? its just like when i use aimbot to you the aimbot wont lock?


auto activision?
tsk i want to test it lel sxD


Fack :eek: when i connect to the game and samp start ingame it hangs




It is makes your ped's triangle dissapear, so this way most skin aimbots (based on triangle) wont work
Here's the code of "anti-aim" (should be it but doubtfully a bit) from this source, in case you'll want to convert it
Code:
00D6: if
0B92:  dialog 1@ checkbox 10 is_checked
004D: jump_if_false @Noname_15219 //outer label
0BE5: raknet 8@ = get_hook_param 1
00D6: if
0039:   8@ == 207
004D: jump_if_false @Noname_15219 
0A96: 8@ = actor $PLAYER_ACTOR struct
0C0C: 9@ = struct 8@ offset 1420 size 4
00D6: if
0039:   9@ == 0
004D: jump_if_false @Noname_15207
0006: 8@ = 0
 
:Noname_14724
00D6: if
0B20: samp 9@ = actor_handle_by_samp_player_id 8@
004D: jump_if_false @Noname_14885
00D6: if
02D8:   actor 9@ current_weapon == 34
004D: jump_if_false @Noname_14885
00D6: if or
0611:   actor 9@ performing_animation "RIFLE_CROUCHFIRE"
0611:   actor 9@ performing_animation "RIFLE_FIRE"
0611:   actor 9@ performing_animation "RIFLE_FIRE_POOR"
004D: jump_if_false @Noname_14845
0BE0: raknet hook_ret 1
 

tested05

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[quote pid='101579' dateline='1490435036']
Forever15 said:
is this legit to other player screen? its just like when i use aimbot to you the aimbot wont lock?


auto activision?
tsk i want to test it lel sxD


Fack :eek: when i connect to the game and samp start ingame it hangs




It is makes your ped's triangle dissapear, so this way most skin aimbots (based on triangle) wont work
Here's the code of "anti-aim" (should be it but doubtfully a bit) from this source, in case you'll want to convert it
Code:
00D6: if
0B92:  dialog 1@ checkbox 10 is_checked
004D: jump_if_false @Noname_15219 //outer label
0BE5: raknet 8@ = get_hook_param 1
00D6: if
0039:   8@ == 207
004D: jump_if_false @Noname_15219 
0A96: 8@ = actor $PLAYER_ACTOR struct
0C0C: 9@ = struct 8@ offset 1420 size 4
00D6: if
0039:   9@ == 0
004D: jump_if_false @Noname_15207
0006: 8@ = 0
 
:Noname_14724
00D6: if
0B20: samp 9@ = actor_handle_by_samp_player_id 8@
004D: jump_if_false @Noname_14885
00D6: if
02D8:   actor 9@ current_weapon == 34
004D: jump_if_false @Noname_14885
00D6: if or
0611:   actor 9@ performing_animation "RIFLE_CROUCHFIRE"
0611:   actor 9@ performing_animation "RIFLE_FIRE"
0611:   actor 9@ performing_animation "RIFLE_FIRE_POOR"
004D: jump_if_false @Noname_14845
0BE0: raknet hook_ret 1

[/quote]


Sorry, but I do not know CLEO Script. Is it easy to know the memory address and value to write this in c ++?
 
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