CLEO Help Bulletproof help

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shubhi99

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as we know that this mode <!-- l topic3595.html<!-- l gives you full god mode without hit sound but the disadvantage is that it makes us immune to exploision and fire too ,Also this mode contains two cleos 1.gmpatch.cs which give god mode and 2.monstercheat.cs which removes the anti god mode script to work with gmpatch.cs,So i am asking what if i use lag.cs of 0.3e with mostercheat.cs so as to get immune from bullets only
 

Monstercat

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Nope this wont work sry...

GMPatch.cs only is

Code:
{$CLEO}
thread "GMPatch"
0662: "by FYP"
wait 1000
0A8C: write_memory 0x004B35A0 size 4 value 0x560CEC83 virtual_protect 1
0A8C: write_memory 0x004B35A4 size 2 value 0xF18B virtual_protect 1
0a93:

There is no "Actor.SetImmunities($PLAYER_ACTOR, 1, 0, 0, 0, 0)"

And Monstercat.cs only will work with GMPatch.cs together you can't mix them
But you can make you own .cs my CLEO is open Surce
 
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GMpatch lets you use the old godmode ways, like setimmunities, so lag.cs from 0.3 would work.
Monstercat it's actually fullgodmode made by FYP with on/off.

GMpatch - allows lag.cs to work for samp.
Lag.cs - gives you godmode.

So use them like this.
 
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