[C++] Bypassing a Game

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Suppraza

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I don't talking about samp,
Somebody here has make bypass for game and and has tips for bypass games like Microvolts or Combat Arms and other...

I had seen some peoples using __asm function for that, And I don't know how to use asm (hard shit).
Then the second request is for asm tutorial had you learned by..
 

T3KTONIT

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i bypassed crossfire's XTrap by hooking a few functions(look at my YT down there for results), it was easy as fuck, just go read about undocumented APIS, and read a little bit about them functions used for debugging and antidebugging, like for instance TLS Callback and isDebuggerPresent to name a few, also you gotta know how to use the __asm (hard shit) to become able to do top advanced 1337 haxor stuff.

pece.  :youdontsay:
 

democrazy

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T3K link said:
i bypassed crossfire's XTrap by hooking a few functions(look at my YT down there for results), it was easy as fuck, just go read about undocumented APIS, and read a little bit about them functions used for debugging and antidebugging, like for instance TLS Callback and isDebuggerPresent to name a few, also you gotta know how to use the __asm (hard shit) to become able to do top advanced 1337 haxor stuff.

pece.  :youdontsay:
why you deleted your last samp related video?
 
S

Suppraza

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T3K link said:
i bypassed crossfire's XTrap by hooking a few functions(look at my YT down there for results), it was easy as fuck, just go read about undocumented APIS, and read a little bit about them functions used for debugging and antidebugging, like for instance TLS Callback and isDebuggerPresent to name a few, also you gotta know how to use the __asm (hard shit) to become able to do top advanced 1337 haxor stuff.

pece.  :youdontsay:
YES!, I'm Looking for xTrap bypass! (I forgot how that called...)
You have little code for an example ?


And how you create this:
https://www.youtube.com/watch?v=oDgVdaHGcl4
And this can be on other games ?
 

T3KTONIT

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Suppraza link said:
YES!, I'm Looking for xTrap bypass! (I forgot how that called...)
You have little code for an example ?


And how you create this:
https://www.youtube.com/watch?v=oDgVdaHGcl4
And this can be on other games ?



-no, i can't give you the code for my bypass, even tho my methods are patched right now..

made that hack with simple packet analysis, at first i did know the game was using the Lithtech engine, so i jsut did some research and found some info about the network manager and packet crafters etc... then started reverse engineering to find offsets and all sorts of crap, after that, i hooked the WriteBits(); function and found where ALL the messages can be found, then i got a list of packet ids from a friend i know. then started analysing each packet so that i'l know how to craft them and send them to the server. (cool story eh?)

also, that hax is called remotekill, and it is made by sending load of CS_FIRE(in crossfier) packets. (CS_FIRE contains player position, enemy position, angle [these are for visibility / shoot_thru_wall detection], and other crap i don't remember...)
it's similar to SAMP, but samp is a little easier i think u just call givetakedmg();


tldr : can't gib u code for bypass sry, made it with hax, can be made for all games!
 

T3KTONIT

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democrazy link said:
why you deleted your last samp related video?

i didn't delete it, its just that i had 2 versions of the same video

the video is OLD tho its from 2012. so all of that hax is actually not for 0.3z or 0.3.7 :p
 
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Suppraza

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And How i can detect d3d functions Chat Messages, Nametags and etc... (for example in microvolts)
 
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Suppraza

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Bump, Please [member=5679]T3K[/member] U R The Best Here !!
 

T3KTONIT

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for chatmessages, you should be able to read them easily by memory.

for nametags you can just make ESP hacks, or you can try to disable the internal nametags distance limit.
 
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