Fu$10N
Expert
- Joined
- Mar 5, 2014
- Messages
- 1,101
- Reaction score
- 10
Code:
{$CLEO .cs}
thread 'BoatGM'
wait 5000
0ac8: 15@ = 260
0ad3: 15@ = "/getmats"
:GetMats
wait 0
if and
Player.Defined($PLAYER_CHAR)
Actor.Driving($PLAYER_ACTOR)
else_jump @GetMats
if or
00EC: actor $PLAYER_ACTOR sphere 0 near_point 598.1029 -1246.2056 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 1423.7251 -1320.4540 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point -1713.7140 1348.6115 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point -1495.4771 504.9980 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 594.6078 -1250.5634 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 1424.1467 -1319.0349 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point -1816.381 -179.5001 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 2390.36 -2008.191 radius 5.0 5.0
else_jump @GetMats
0ab1: @SAY 1 15@
wait 2000
JUMP @GetMats
:SAY
IF 0AA2: 1@ = "samp.dll"
THEN
1@ += 0x7BDD0
0AA5: call 1@ num_param 1 pop 0 0@
END
0AB2: 0
Is there any way to add more coords to the script ? When I compile it, it says that I have reached the max conditions. Max 8 parameters or conditions or something like that ... .
Can I add more than 8 coords ? Please answer fast :somuchwin: :ugbase: