Make activation/deactivation on F3. Also if you could add text or bell sound when it activates/deactivates to this I would be grateful.
// This file was decompiled using sascm.ini published by GTAG ( http://gtag.gtagaming.com/opcode-database ) on 14.6.2013
{$VERSION 3.1.1000}
{$CLEO .cs}
//-------------MAIN---------------
wait 0
:NONAME_4
wait 0
if
not Actor.Stopped($PLAYER_ACTOR)
else_jump @NONAME_4
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
wait 50
Actor.SetImmunities($PLAYER_ACTOR, 1, 0, 0, 0, 0)
wait 300
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
wait 150
jump @NONAME_4
// This file was decompiled using sascm.ini published by GTAG ( http://gtag.gtagaming.com/opcode-database ) on 14.6.2013
{$VERSION 3.1.1000}
{$CLEO .cs}
//-------------MAIN---------------
wait 0
:NONAME_4
wait 0
if
not Actor.Stopped($PLAYER_ACTOR)
else_jump @NONAME_4
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
wait 50
Actor.SetImmunities($PLAYER_ACTOR, 1, 0, 0, 0, 0)
wait 300
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
wait 150
jump @NONAME_4