gonog
Member
Title, this is the script which requires samp funcs, can this be converted so that it can be used without samp funcs.
the script in the spoiler is the script that i tried to create myself, however as you can see i am bad at it. It crashes as soon as I activate it, any help would be rly appreciated.
C++:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
03F0: enable_text_draw 1
wait 5000
13@ = 0
:Noname_11
wait 0
if and
0AB0: 75
0AB0: 51
then
if 13@ == 1
then
13@ = 0
else
13@ = 1
end
wait 500
end
if and
Player.Defined($PLAYER_ACTOR)
13@ == 1
else_jump @Noname_257
0A8D: 29@ = read_memory 12010652 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:Noname_71
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
else_jump @Noname_232
005A: 31@ += 30@ // (int)
15@ = Object.Model(31@)
Object.StorePos(31@, 1@, 2@, 3@)
call @Noname_264 3 1@ 2@ 3@ 4@ 5@
for 14@ = 321 to 397 step 1
if or
003B: 15@ == 14@
0039: 15@ == 1240
then
0342: set_text_draw_centered 1
081C: draw_text_outline 1 RGBA 0 0 0 255
033F: set_text_draw_letter_size 0.3 1.0
0340: set_text_draw_RGBA 0 255 0 255
045A: draw_text_1number 4@ 5@ GXT 'NUMBER' number 15@ // ~1~
end
end
for 29@ = 0 to 8
call @GetIDbyIndex 1 29@ _ret 14@
if or
003B: 15@ == 14@
0039: 15@ == 1240
then
0342: set_text_draw_centered 1
081C: draw_text_outline 1 RGBA 0 0 0 255
033F: set_text_draw_letter_size 0.3 1.0
0340: set_text_draw_RGBA 0 255 0 255
045A: draw_text_1number 4@ 5@ GXT 'NUMBER' number 15@ // ~1~
end
end
:GetIDbyIndex //3013 && 3016 && 1252 && 1310 && 1252 && 1550 && 1575 && 1650 && 1279 && 2058
if 0@ == 0
then
31@ = 3013
end
if 0@ == 1
then
31@ = 3016
end
if 0@ == 2
then
31@ = 1252
end
if 0@ == 3
then
31@ = 1310
end
if 0@ == 4
then
31@ = 1550
end
if 0@ == 5
then
31@ = 1575
end
if 0@ == 6
then
31@ = 1650
end
if 0@ == 7
then
31@ = 1279
end
if 0@ == 8
then
31@ = 2058
end
ret 1 31@
:Noname_232
30@ += 256
30@ > 89344
else_jump @Noname_71
:Noname_257
jump @Noname_11
:Noname_264
0AA7: call_function 7392816 num_params 6 pop 6 1 1 7@s 6@s 2@s 0@s 29@
0073: 2@ /= 6@ // (float)
0073: 2@ /= 4@ // (float)
0073: 3@ /= 7@ // (float)
0073: 3@ /= 4@ // (float)
2@ *= 640.0
3@ *= 448.0
ret 2 2@ 3@
the script in the spoiler is the script that i tried to create myself, however as you can see i am bad at it. It crashes as soon as I activate it, any help would be rly appreciated.
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
03F0: enable_text_draw 1
wait 5000
13@ = 0
:Noname_11
wait 0
if and
0AB0: 75
0AB0: 51
then
if 13@ == 1
then
13@ = 0
else
13@ = 1
end
wait 500
end
if and
Player.Defined($PLAYER_ACTOR)
13@ == 1
else_jump @Noname_257
0A8D: 29@ = read_memory 12010652 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:Noname_71
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
else_jump @Noname_232
005A: 31@ += 30@ // (int)
15@ = Object.Model(31@)
Object.StorePos(31@, 1@, 2@, 3@)
0AB1: call_scm_func @Noname_264 3 1@ 2@ 3@ 4@ 5@
for 14@ = 321 to 397 step 1
if or
003B: 15@ == 14@
0039: 15@ == 1240
then
0342: set_text_draw_centered 1
081C: draw_text_outline 1 RGBA 0 0 0 255
033F: set_text_draw_letter_size 0.3 1.0
0340: set_text_draw_RGBA 0 255 0 255
045A: draw_text_1number 4@ 5@ GXT 'NUMBER' number 15@ // ~1~
end
end
for 29@ = 0 to 8
0AB1: call_scm_func @GetIDbyIndex 1 29@ _ret 14@
if or
003B: 15@ == 14@
0039: 15@ == 1240
then
0342: set_text_draw_centered 1
081C: draw_text_outline 1 RGBA 0 0 0 255
033F: set_text_draw_letter_size 0.3 1.0
0340: set_text_draw_RGBA 0 255 0 255
045A: draw_text_1number 4@ 5@ GXT 'NUMBER' number 15@ // ~1~
end
end
:GetIDbyIndex //3013 && 3016 && 1252 && 1310 && 1252 && 1550 && 1575 && 1650 && 1279 && 2058
if 0@ == 0
then
31@ = 3013
end
if 0@ == 1
then
31@ = 3016
end
if 0@ == 2
then
31@ = 1252
end
if 0@ == 3
then
31@ = 1310
end
if 0@ == 4
then
31@ = 1550
end
if 0@ == 5
then
31@ = 1575
end
if 0@ == 6
then
31@ = 1650
end
if 0@ == 7
then
31@ = 1279
end
if 0@ == 8
then
31@ = 2058
end
0AB2: ret 1 31@
:Noname_232
30@ += 256
30@ > 89344
else_jump @Noname_71
:Noname_257
jump @Noname_11
:Noname_264
0AA7: call_function 7392816 num_params 6 pop 6 1 1 7@s 6@s 2@s 0@s 29@
0073: 2@ /= 6@ // (float)
0073: 2@ /= 4@ // (float)
0073: 3@ /= 7@ // (float)
0073: 3@ /= 4@ // (float)
2@ *= 640.0
3@ *= 448.0
0AB2: ret 2 2@ 3@