Car trunk hack.

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xghostsamp

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Name of the mod: Car trunk hack.
Where do you see it: I haven't seen it.
What it does:. Lets you turn ON the engine with /engine so you will be able to check the trunk for weapons and take them out of it. LS-RP works like this, so if you wan't the weapons in the trunk the car has to be turned ON.
 

Higuys14

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Do you mean to when you type the cmd /car engine the trunk will be opened automatically?
 

xghostsamp

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Do you mean to when you type the cmd /car engine the trunk will be opened automatically?
No I mean that the car engine will be turned ON with a hack, so I will be able to take the guns out of the trunk.
Check the description I updated it.
 

xghostsamp

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So you need something that turns the engine on. Try this trick :
<!-- l topic905.html?hilit=engine#p5200<!-- l
it works in NGRP, bypasses the vehicle fuel and turns the engine on each second.
Yeah I use that one now and I works like a charm, but the only problem is that is doesen't turn on the engine script wise does it?
 

xzytro

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It doesn't affect the engine from script's side, it sets it from your own client side. So the car's engine will look turned on only from your screen. So it's functionality depends on the servers you test it on. Probably some servers check if the car's engine is turned on in your screen, so the cleo works against it in some servers.
 

xzytro

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Unfortunately i am not familiar with any scripts, All that i know is that some servers use protections while some others not. Some servers control the engine state and turn it to 0 only once, while some others check it each second in order to prevent cheating. The carengine.cs is done by using this info, and thus by turning on the enginestate each second, and making it a challenge against the server's cheat defenses.
 

TheZeRots

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You can't do that. Since car engine that would allow you to open a trunk is script-sided(server-sided), you can't affect that unless you go into hacking a server script, database and simillar. Basically you need to access the engine/trunk though a server script. That's how it works.
 

xzytro

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You can't do that. Since car engine that would allow you to open a trunk is script-sided(server-sided), you can't affect that unless you go into hacking a server script, database and simillar. Basically you need to access the engine/trunk though a server script. That's how it works.
Yeah I use that one now and It works like charm
 

xghostsamp

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Oh well.. If I only had the experience with scripting I would try to make one, but I can't do that. /:
 

TheZeRots

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[quote author="TheZeRots"]You can't do that. Since car engine that would allow you to open a trunk is script-sided(server-sided), you can't affect that unless you go into hacking a server script, database and simillar. Basically you need to access the engine/trunk though a server script. That's how it works.
Yeah I use that one now and It works like charm
[/quote]

but the only problem is that is doesen't turn on the engine script wise does it?
 

xzytro

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Yeah I use that one now and I works like a charm
Oh well.. If I only had the experience with scripting I would try to make one, but I can't do that. /:
Let's get this straight, is the cleo working for you ? Or do you need further assistance ?
 

TheZeRots

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Well he said it doesn't (turn on the engine script-wise)... I tried, it doesn't... and logic says it doesn't... if it works I will be mind blown with how dumb script is then... If fuel doesn't go down obviously script doesn't detect that engine is on, which mean it's not turned on by the script.
 

xzytro

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Don't jump at everywhere and stay calm i am waiting reply from him, not you.
 

xghostsamp

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[quote author="xghostsamp"]Yeah I use that one now and I works like a charm
Oh well.. If I only had the experience with scripting I would try to make one, but I can't do that. /:
Let's get this straight, is the cleo working for you ? Or do you need further assistance ?[/quote]
The engine.cs works perfect but I can't use it for the trunk, but just lock this one.
Thanks for your time btw!
 
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