CLEO Help Challenge - Decrypt THIS

CLEO related
Status
Not open for further replies.

Husnain

Well-known member
Joined
May 20, 2016
Messages
228
Reaction score
9
Location
Mars
Decrypt it:
 

Attachments

  • car.cs
    18.5 KB · Views: 10

SpnKO

Member
Joined
Mar 17, 2014
Messages
17
Reaction score
3
no challenge

Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0662: printstring "SPRINGFIELD" 
03A4: name_thread "$2013" 
0006: 30@ = 0 
0001: wait 0 ms 
00D6: if 
0ADC:   test_cheat "NJBUG" 
004D: jump_if_false @$2013_48 
0ACD: show_text_highpriority "Ninja Bug ~r~ON" time 1200 
0001: wait 500 ms 
0002: jump @$2013_106 
0001: wait 0 ms 
00D6: if 
09DE:   actor $PLAYER_ACTOR entering_car 
004D: jump_if_false @$2013_195 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0 
0001: wait 0 ms 
0B56: set_game_key 16 state 255 
0B56: set_game_key 14 state 255 
0B56: set_game_key 87 state 255 
00DF:   actor $PLAYER_ACTOR driving 
004D: jump_if_false @$2013_133 
0B56: set_game_key 16 state 0 
0B56: set_game_key 14 state 0 
0B56: set_game_key 87 state 0 
0002: jump @$2013_195 
0001: wait 0 ms 
00D6: if 
0ADC:   test_cheat "NJBUG" 
004D: jump_if_false @$2013_106 
0ACD: show_text_highpriority "Ninja Bug ~r~OFF" time 1200 
0001: wait 500 ms 
0002: jump @$2013_48
 

AidanGucci

Active member
Joined
Sep 19, 2017
Messages
98
Reaction score
8
no challenge

Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "SPRINGFIELD"
03A4: name_thread "$2013"
0006: 30@ = 0
0001: wait 0 ms
00D6: if
0ADC:   test_cheat "NJBUG"
004D: jump_if_false @$2013_48
0ACD: show_text_highpriority "Ninja Bug ~r~ON" time 1200
0001: wait 500 ms
0002: jump @$2013_106
0001: wait 0 ms
00D6: if
09DE:   actor $PLAYER_ACTOR entering_car
004D: jump_if_false @$2013_195
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
0001: wait 0 ms
0B56: set_game_key 16 state 255
0B56: set_game_key 14 state 255
0B56: set_game_key 87 state 255
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @$2013_133
0B56: set_game_key 16 state 0
0B56: set_game_key 14 state 0
0B56: set_game_key 87 state 0
0002: jump @$2013_195
0001: wait 0 ms
00D6: if
0ADC:   test_cheat "NJBUG"
004D: jump_if_false @$2013_106
0ACD: show_text_highpriority "Ninja Bug ~r~OFF" time 1200
0001: wait 500 ms
0002: jump @$2013_48
try this
 

Attachments

  • oleg ghetto santana.cs
    24.6 KB · Views: 2
Status
Not open for further replies.
Top