MrChristmas
Expert
- Joined
- Jul 29, 2014
- Messages
- 563
- Reaction score
- 26
INTRO
Finally decided to release this after a while (+ I finally recovered most of the files after I lost them some time ago). When I was still playing SAMP actively I collected various mods to 'enhance' my game (make it look better without making it over the top). This pack basically contains those mods. I tested all of them individually to make sure that they are still compatible with SAMP (don't crash), and combined them into an easy to install package.
COMPARISON IMAGES (This pack vs Vanilla)
(It's quite hard to showcase a graphical mod, without making it look perfect (because it's not), hence it's always better to just download it and try it out yourself.
Anyway, here are some low-effort comparison images.)
Comparison 01
Comparison 02
Comparison 03
Comparison 04
(If this thread gets enough traction, I might add better images and/or a video.)
QUICK F.A.Q
01. Did you/Who made the 'x' modification?
See below for what is included in the pack, descriptions & individual authors.
02. Will this work on 0.3DL?
I don't see a reason why it wouldn't (but I also didn't test it on 0.3DL).
03. Will I lose FPS?
This entirely depends on your PC (I lose about 20 FPS going from vanilla to this).
04. Why are there two separate packs?
Pack one contains all of the plugins which enhance the game (reflections and shadows etc.). Pack two contains textural fixes and changes (with baked mipmapping), as seen on the comparison images (roads, peds etc.).
05. Why would I use this?
I don't know, you tell me. I am not forcing you to download nor use this, I just decided to finally release it.
06. How is this better than ENB/Graphical Hooks?
That's debatable. I found the above being resource-heavy and heavily impacting performance. Also, I feel like most of them are over-doing things.
07. Why not use Silent's Patch/MixSets/[Insert Name Here]?
I found Patch/MixSets/[Insert Name Here] not suitable for me therefore I made this pack. Also, see point 5. (You could also use this pack in combination with Patch/MixSets/...)
08. My game is crashing!
This could be because of various reasons - and it's probably you as this pack works for me perfectly. See the optional installation steps.
09. Can you help me install it?
No.
10. Can you change/modify 'x' for me?
No.
11. Can I redistribute this?
Even if I say no, you still will, so why even ask? (but at least provide relevant credits).
INSTALLATION GUIDE
This pack assumes that you have ASI Loader (Silent's recommended) modloader & cleo (4.1 recommended) installed.
Step 1. Make sure you back up any relevant files beforehand.
Step 2. Just drag the folders into your GTASA root folder (if asked to override any files, click yes).
//Note: If you are already using a modloader, don't forget to copy the profiles priorities from the provided modloader.ini.
Optional Step 1. I would advise you to make sure that your gta_sa.exe is either '1.0 US Hoodlum' or 'Compact 1.0' as most of the mods were created and tested on them (hoodlum's .exe is 14,383,616 bytes, compact's .exe is 5,189,632 bytes).
Optional Step 2. Using LargeAddress.exe & mklinking you gta_sa.exe might boost performance and fix/help with crashing. Check the optional folder in Pack One.
Optional Step 3. A lot of people say that having your GTASA outside Program Files helps the game to run smoother and crash less. I have never actually tried this.
(If you have actually decided to download and use this pack, check back here in a few. I might release Pack Three with various improvements/additions/changes.)
FILES, DESCRIPTIONS & AUTHORS
Pack One
Pack Two
Pack Two Download
Pack Two is too big (389mb archive) to upload as an attachment here, therefore I am providing an external link (MediaFire) to download it (there are only texture files inside);
Download link (MediaFire)
Additional Information
I would highly recommend using 'RoSA + ESRGAN AI Upscale' texture pack along with this mod pack (RoSA is a global re-texture of San Andreas).
(The reason RoSA wasn't included in this mod pack is that the archive itself is quite big (2.75 GB). You can just download it yourself.)
(If you choose to use RoSA along with this mod pack, make sure you decrease RoSA's priority in modloader. 'Load Whole Map' script is also recommended.)
Virus Total Links
Part One - https://www.virustotal.com/gui/file...65f5f0ec42b9ee32412fa0a4383580e7f0b/detection
Part Two - https://www.virustotal.com/gui/file...bd55ec47fcf3299a8277568f81f81a01aac/detection
Password
Finally decided to release this after a while (+ I finally recovered most of the files after I lost them some time ago). When I was still playing SAMP actively I collected various mods to 'enhance' my game (make it look better without making it over the top). This pack basically contains those mods. I tested all of them individually to make sure that they are still compatible with SAMP (don't crash), and combined them into an easy to install package.
COMPARISON IMAGES (This pack vs Vanilla)
(It's quite hard to showcase a graphical mod, without making it look perfect (because it's not), hence it's always better to just download it and try it out yourself.
Anyway, here are some low-effort comparison images.)
Comparison 01
Comparison 02
Comparison 03
Comparison 04
(If this thread gets enough traction, I might add better images and/or a video.)
QUICK F.A.Q
01. Did you/Who made the 'x' modification?
See below for what is included in the pack, descriptions & individual authors.
02. Will this work on 0.3DL?
I don't see a reason why it wouldn't (but I also didn't test it on 0.3DL).
03. Will I lose FPS?
This entirely depends on your PC (I lose about 20 FPS going from vanilla to this).
04. Why are there two separate packs?
Pack one contains all of the plugins which enhance the game (reflections and shadows etc.). Pack two contains textural fixes and changes (with baked mipmapping), as seen on the comparison images (roads, peds etc.).
05. Why would I use this?
I don't know, you tell me. I am not forcing you to download nor use this, I just decided to finally release it.
06. How is this better than ENB/Graphical Hooks?
That's debatable. I found the above being resource-heavy and heavily impacting performance. Also, I feel like most of them are over-doing things.
07. Why not use Silent's Patch/MixSets/[Insert Name Here]?
I found Patch/MixSets/[Insert Name Here] not suitable for me therefore I made this pack. Also, see point 5. (You could also use this pack in combination with Patch/MixSets/...)
08. My game is crashing!
This could be because of various reasons - and it's probably you as this pack works for me perfectly. See the optional installation steps.
09. Can you help me install it?
No.
10. Can you change/modify 'x' for me?
No.
11. Can I redistribute this?
Even if I say no, you still will, so why even ask? (but at least provide relevant credits).
INSTALLATION GUIDE
This pack assumes that you have ASI Loader (Silent's recommended) modloader & cleo (4.1 recommended) installed.
Step 1. Make sure you back up any relevant files beforehand.
Step 2. Just drag the folders into your GTASA root folder (if asked to override any files, click yes).
//Note: If you are already using a modloader, don't forget to copy the profiles priorities from the provided modloader.ini.
Optional Step 1. I would advise you to make sure that your gta_sa.exe is either '1.0 US Hoodlum' or 'Compact 1.0' as most of the mods were created and tested on them (hoodlum's .exe is 14,383,616 bytes, compact's .exe is 5,189,632 bytes).
Optional Step 2. Using LargeAddress.exe & mklinking you gta_sa.exe might boost performance and fix/help with crashing. Check the optional folder in Pack One.
Optional Step 3. A lot of people say that having your GTASA outside Program Files helps the game to run smoother and crash less. I have never actually tried this.
(If you have actually decided to download and use this pack, check back here in a few. I might release Pack Three with various improvements/additions/changes.)
FILES, DESCRIPTIONS & AUTHORS
Pack One
Code:
----Root Files
dynamicSFX
Files: dynsfx.asi
Description: This modification makes the sound buffer dynamic (fixes 'ringing' sounds).
Author: LINK/2012
gfxHack
Files: GFXHack.asi
Description: This modification improves rendering of small objects (mostly vehicle parts).
Author: MrMADRYAN
moddedSAA
Files: ModdedSSAByDarkP1xel.ASI
Description: Basically CustomSAA2 but better and in .asi format.
Author: DarkP1xel
extendedStreamIni
Files: stream.ini
Description: Self-explanatory.
Author: Mr.Christmas
streamMemoryFix
Files: streammemfix2.2_test2
Description: Self-explanatory.
Author: Alexander
sampLoadingScreen
Files: loadscs.txd
Description: Changes the SAMP loading screen.
Author: Mr.Christmas
----Cleo Files
[Christmas]backfire.cs
Files: Backfire - ALS (Junior_Djjr).cs | backfire.ini
Description: Adds anti-lag system (ALS) mechanism to vehicles.
Author: Junior_Djjr
[Christmas]disableGrain.cs
Files: disablegrain.cs
Description: Self-explanatory
Author: Unknown
[Christmas]fastConnect.cs
Files: fastconnect_037.cs
Description: Self-explanatory.
Author: Unknown
[Christmas]fixWater.cs
Files: Fix Water Square (Junior_Djjr).cs
Description: Corrects the water 'square' texture.
Author: Junior_Djjr
[Christmas]flyingDebris.cs
Files: pF_flyingstuff.cs
Description: Adds flying debris to the game.
Author: ZAZ
[Christmas]flyingRender.cs
Files: binthesky_by_DK.cs
Description: Makes textures render correctly when flying.
Author: DK22Pac
[Christmas]forceAnisoFiltering.cs
Files: ForceAniso.cs
Description: Forces anisotropic filtering in game.
Author: Junior_Djjr
[Christmas]gammaFix.cs
Files: GammaFixByDarkP1xel.cs
Description: Applies the brightness automatically when the game launches (without having to press ESC).
Author: DarkP1xel
[Christmas]lampPostInsects.cs
Files: Lamppost Insects (Junior_Djjr).cs
Description: Adds insects flying around lamp posts.
Author: Junior_Djjr
[Christmas]limit.cs
Files: limit.cs
Description: Makes players render correctly at distance.
Author: Unknown
[Christmas]memory8GB.cs
Files: Memory 8GB.cs
Description: Self-explanatory.
Author: Unknown
[Christmas]streamIniExtender.cs
Files: Streaminiextender.cs
Description: Adds extra optional settings to the stream.ini file.
Author: Deji
[Christmas]vehicleCam.cs
Files: vehcamera.cs
Description:
Author: happy824112
[Christmas]weaponEffects.cs
Files: pf_Weaponeffects.cs
Description: Self-explanatory.
Author: ZAZ
newOpcodes.cleo
Files: newOpcodes.cleo
Description: Old project which adds more than 100 new opcodes/commands to CLEO.
Author: DK22Pac
----Modloader Files
[Christmas]antiCrasher
Files: anticrasher037.asi
Description: Self-explanatory.
Author: Export
[Christmas]birds
Files: TheBirdsUpdate.asi | birds.dat | birds.txd | BIRDD.txd
Description: This modification modifies all of the GTASA birds and their routines. Also adds a customizable bird system and other features.
Author: LINK/2012 & Junior_Djjr
[Christmas]blackRoadFix
Files: fix.black_roads.asi
Description: Removes the annoying 'black roads glitch' which happens because of the relative camera placement to the object.
Author: DK22Pac
[Christmas]coronaLimits
Files: newCoronaLimits.asi
Description: Increase the corona limit from 64 to 1000.
Author: DK22Pac
[Christmas]enhancedFX
Files: EnhanceFX.asi
Description: Enhances some of the ingame effects making them feel more realistic.
Author: Junior_Djjr
[Christmas]flickr
Files: flickr.asi
Description: Resolves flickering textures.
Author: ThirteenAG
[Christmas]fpsFix
Files: FramerateVigilante.ini | FramerateVigilante.SA.asi
Description: Fixes related issues due to high FPS.
Author: ThirteenAG
[Christmas]fpsUnlocker
Files: UncapFPS_UGBASEEU.asi
Description: Self-explanatory
Author: 0X_
[Christmas]graphicRestore
Files: SAMPGraphicRestore.asi
Description: Fixes various problems and allows the use of particular graphical modifications in SAMP.
Author: nonamenoname
[Christmas]graphicsTweaker
Files: GraphicsTweaker.SA.asi | GraphicsTweaker.SA.ini
Description: Fixes and improves various lightning problems in GTASA.
Author: Junior_Djjr
[Christmas]imgLimitAdjuster
Files: ImgLimitAdjuster.asi
Description: Adjusts the amount of IMG archives possible to load from 8 to 127.
Author: fastman92
[Christmas]imVehFt
Files: ImVehFt.asi | ImVehFt.ini | Various texture files.
Description: Improves vehicle features.
Author: DK22Pac, Function-X-, fastman92 & LINK/2012
[Christmas]imVehFtFix
Files: ImVehFtFix.asi
Description: Fixes a bug related to ImVehFt.asi
Author: Unknown
[Christmas]multiSamplingFix
Files: Multi-sampling fix.asi
Description: Self-explanatory
Author: DK22Pac
[Christmas]noDEP
Files: _noDEP.asi
Description: Disables Windows DEP on game start which in turn allows some of the modifications to work properly.
Author: Fabio
[Christmas]noDustParticles
Files: surface.dat | surfinfo.dat
Description: Removes the dust particles from the ground while shooting.
Author: Unknown
[Christmas]normalMap
Files: normalmap_byDK.asi | normalmap_byDK.ini | normalmap_pixel.fsx | normalmap_vertex.fxc | normalmap_env_settings.dat
Description: Applies normal mapping to ped models.
Author: DK22Pac
[Christmas]reflectionFix
Files: reflect.asi
Description: Addition to reffix.asi
Author: Unknown
[Christmas]refreshRateFix
Files: RefreshRateFixByDarkP1xel32.ASI
Description: Adjusts the GTASA refresh rate to match your monitor's.
Author: DarkP1xel
[Christmas]resetRemove
Files: resetRemove.asi
Description: Removes the crash associated with overflowing buffer RPC_ScrRemoveBuildingForPlayer.
Author: Unknown (CarLCas?)
[Christmas]roadReflections
Files: reffix.asi | reffix.asi
Description: Corrects the issues related to road reflections and how they work (or should I rather say, how they don't on the PC version of the game).
Author: SilentPL
[Christmas]runDL32Fix
Files: rundll32exefix.asi
Description: Stops the GTASA process running in the background fater game close.
Author: Swoorup
[Christmas]saLighting
Files: sa_lighting.asi
Description: Changes some of the lightning techniques in game.
Author: Unknown
[Christmas]searchLights
Files: Searchlights.asi
Description: This modification adds a "searchlight effect" to all lamp posts in the game.
Author: ThirteenAG & DK22Pac
[Christmas]shadowsExtender
Files: shadows.asi | shadows.ini | shadows.pixel.fx | shadows_pixel_stencil.fx
Description: Adjusts the behaviour of shadows in the game.
Author: DK22Pac
[Christmas]skyGFX
Files: skygfx.asi | skygfx.ini
Description: This modification brings accurate PS2 and Xbox graphics to the PC version of the game.
Author: The Hero
[Christmas]skyGrad
Files: skygrad.asi
Description: Applies anti-aliasing effect to the sky gradient.
Author: Wesser
[Christmas]timecycle
Files: timecycp.dat | timecyc.two | timecyc.tmp | timecyc.dat | timecyc.cfg | timecyc.aaa
Description: Self-explanatory
Author: fastman92 & Unknown
[Christmas]transparentMenu
Files: III.VC.SA.TransparentMenu.asi
Description: Makes the (ESC) menu transparent.
Author: ric4rd094, Reyks & Junior_Djjr
[Christmas]weaponShells
Files: shell.asi | shell.ini | shell.psh | shell.vsh | shell_model.json | shell_weapon.json
Description: This modification makes the shell casings appear on the floor rather than magically disappear.
Author: Ryosuke839 & nonamenoname
Code:
----Root Files
sampMouse
Files: mouse.png
Description: Changes the SAMP mouse texture.
Author: Unknown
sampGUI
Files: sampgui.png
Description: Changes the SAMP gui texture.
Author: Unknown
----Modloader Files
[Christmas]checkpoints
Files: cylider.dff | ingame.txd
Description: Replaces the old and boring checkpoint texture with a more modern alternative.
Author: Unknown
[Christmas]effects
Files: object.dat | surfinfo.dat | effects.fxp | effectsPC.txd | particle.txd
Description: Replaces the standard GTASA effects with violet ones.
Author: Unknown
[Christmas]fixedIPLS
Files: Various .ide & .ipl files.
Description: Improves positions & properties of various objects in game.
Author: AdrienSpy & MSB165
[Christmas]mapTexturesFix
Files: Various .txd & .dff files.
Description: Corrects some of the map textures.
Author: DimZet, Junior_Djjr, ernestin1, Blackbird88, Tomasak & Berry
[Christmas]meshSmoothing
Files: Various .dff files.
Description: Smooths some of the meshes on the map.
Author: Unknown
[Christmas]roads
Files: Various .txd files.
Description: Replaces the textures of roads and sidewalks.
Author: KINOman & Mr.Christmas (texture fixes & improvements)
[Christmas]skins
Files: Various .txd & .dff files.
Description: Replaces all peds texturing which allows them to use normal mapping.
Author: futureAllrounder
[Christmas]uncompressedSFX
Files: Various .wav files.
Description: Remaster of the ingame sound effects (uncompressed).
Author: MrFinger, BeyondTheVeilOfDeath, Son Of Big Boss, kretin8, ermaccer, Ryadica926 & Limeo
[Christmas]vegetation
Files: Various .txd & .dff files.
Description: Self-explanatory
Author: Unknown, atfburner (vegetation fixes) & Mr.Christmas (texture fixes & improvements)
[Christmas]vehicleFix
Files: Various .txd & .dff files.
Description: Corrects & improves various vehicle textures in game.
Author: Elyzandro, Aztecas_5, ECLIPSE00074, andy-luzak, BERO, BoB_MARLI(RUS), Cheege9763, Robochicken, Milo34, Threeton, realist, Ejikin91, Izerli, Bernardo Pagel, Iago3D & Junior_Djjr (vehicle.txd fix).
Pack Two Download
Pack Two is too big (389mb archive) to upload as an attachment here, therefore I am providing an external link (MediaFire) to download it (there are only texture files inside);
Download link (MediaFire)
Additional Information
I would highly recommend using 'RoSA + ESRGAN AI Upscale' texture pack along with this mod pack (RoSA is a global re-texture of San Andreas).
(The reason RoSA wasn't included in this mod pack is that the archive itself is quite big (2.75 GB). You can just download it yourself.)
(If you choose to use RoSA along with this mod pack, make sure you decrease RoSA's priority in modloader. 'Load Whole Map' script is also recommended.)
Virus Total Links
Part One - https://www.virustotal.com/gui/file...65f5f0ec42b9ee32412fa0a4383580e7f0b/detection
Part Two - https://www.virustotal.com/gui/file...bd55ec47fcf3299a8277568f81f81a01aac/detection
Password
ugbase.eu
Attachments
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