_C1ph3r_ said:
RyanCollier said:
Just edit it ! Ez man ?
Active: F5
Deactive: F10
Download: Attachments
Why don't u provide the code and the tutorial to add active/deactive buttons so they could understand it easier and they could do it by themselves !
Here you go !
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "CLEO : Tank Mode"
0662: printstring "gcode: acheats.ru : blasthack.net"
thread "tankmode"
:tankmode_84
wait 0
if and
Actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 116
else_jump @tankmode_324
0ACD: show_text_highpriority "~B~TankMode : ~G~Successfully Actived!" time 100
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 1
053F: set_car 30@ tires_vulnerability 0
03F5: set_car 30@ apply_damage_rules 0
Car.SetImmunities(30@, 1, 1, 1, 1, 1)
0A8C: write_memory 9867620 size 1 value 1 virtual_protect 0
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
08C6: set_actor $PLAYER_ACTOR stay_on_bike 1
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 0 pass_wrecked 0 //IF and SET
else_jump @tankmode_324
if
803B: not 29@ == 30@ // (int)
else_jump @tankmode_261
099A: set_car 29@ collision_detection 0
:tankmode_261
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SET
else_jump @tankmode_324
if
803B: not 29@ == 30@ // (int)
else_jump @tankmode_317
099A: set_car 29@ collision_detection 0
:tankmode_317
jump @tankmode_261
:tankmode_324
if and
0AB0: key_pressed 121
056D: actor $PLAYER_ACTOR defined
else_jump @tankmode_576
if
Actor.Driving($PLAYER_ACTOR)
else_jump @tankmode_439
0ACD: show_text_highpriority "~B~TankMode : ~G~Totally Deactived!" time 100
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
053F: set_car 30@ tires_vulnerability 1
08C6: set_actor $PLAYER_ACTOR stay_on_bike 0
03F5: set_car 30@ apply_damage_rules 1
Car.SetImmunities(30@, 0, 0, 0, 0, 0)
0A8C: write_memory 9867620 size 1 value 0 virtual_protect 0
:tankmode_439
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 0 pass_wrecked 0 //IF and SET
else_jump @tankmode_576
if
803B: not 29@ == 30@ // (int)
else_jump @tankmode_513
099A: set_car 29@ collision_detection 1
:tankmode_513
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 1 pass_wrecked 0 //IF and SET
else_jump @tankmode_576
if
803B: not 29@ == 30@ // (int)
else_jump @tankmode_569
099A: set_car 29@ collision_detection 1
:tankmode_569
jump @tankmode_513
:tankmode_576
jump @tankmode_84