Hi.
Why SB say Unknown directive cheat "OO"
Help fix this.
Why SB say Unknown directive cheat "OO"
Help fix this.
Code:
{$CLEO .cs}
thread "Ketum Invisible"
0B2E: 10@ = read_samp_memory offset 0x4D10 size 2
:A
wait 0
if
cheat "OO"
then
Text "John Cena" 2322
call @SendFakeSpecSync 3 0@ 1@ 2@
0B2D: write_samp_memory offset 0x4D10 value 0xC390 size 2
:B
wait 0
call @SendFakeSpecSync 3 0@ 1@ 2@
if
cheat "OO"
then
text "Randy Orton" 2323
0B2D: write_samp_memory offset 0x4D10 value 10@ size 2
jump @A
end
jump @B
end
jump @A
:SendFakeSpecSync
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
alloc 3@ 18
0C0D: struct 3@ offset 0 size 2 = 0 // sLeftRightKeys;
0C0D: struct 3@ offset 2 size 2 = 0 // sUpDownKeys;
0C0D: struct 3@ offset 4 size 2 = 0 // sKeys;
0C0D: struct 3@ offset 6 size 4 = 0@ //fPosition[X];
0C0D: struct 3@ offset 10 size 4 = 1@ // fPosition[Y];
0C0D: struct 3@ offset 14 size 4 = 2@ //fPosition[Z];
0B3D: raknet 4@ = new_bit_stream
0B40: raknet bit_stream 4@ write 212 type 0 size 1
0B40: raknet bit_stream 4@ write 3@ type 5 size 18
0B8B: raknet send bit_stream 4@
0B3E: raknet delete_bit_stream 4@
free 3@
ret 0