{$CLEO}
03A4: 'RELOAD'
:RELOAD_13
0001: wait 100 ms
00D6: if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @RELOAD_13
0A96: 0@ = actor $PLAYER_ACTOR struct
000A: 0@ += 1816
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
0A96: 0@ = actor $PLAYER_ACTOR struct
000A: 0@ += 1440
0012: 1@ *= 28
005A: 0@ += 1@ // (int)
000A: 0@ += 4
00D6: if and
0AB0: key_pressed 82
not SAMP.ChatInputOpened()
004D: jump_if_false @RELOAD_13
0A8C: write_memory 0@ size 4 value 2 virtual_protect 1
0624: add 1.0 to_float_stat 69
0624: add 1.0 to_float_stat 70
0624: add 1.0 to_float_stat 71
0624: add 1.0 to_float_stat 72
0624: add 1.0 to_float_stat 73
0624: add 1.0 to_float_stat 74
0624: add 1.0 to_float_stat 75
0624: add 1.0 to_float_stat 76
0624: add 1.0 to_float_stat 77
0624: add 1.0 to_float_stat 78
0624: add 1.0 to_float_stat 79
0002: jump @RELOAD_13