looooool hahahahaTH3RM4L link said:It's simple, just follow this tutorial:
https://www.youtube.com/watch?v=sGI59pt0RxI
{$CLEO .cs}
thread 'GRAVITY'
wait 3000
:GRAVITY_1
0A8D: 1@ = read_memory 0x863984 size 4 virtual_protect 1
wait 100
03F0: text_draw_toggle 1
0001: wait 50 ms
03F0: text_draw_toggle 0
0001: wait 50 ms
045A: text_draw_1number 250.0 40.0 'NUMBER' 1@
0A8C: write_memory 0x863984 size 4 value 2 virtual_protect 1 //clear the buffer
0A93: end_custom_thread
{$CLEO .cs}
0000: NOP
0A8D: 1@ = read_memory 0x863984 size 4 virtual_protect 1
:GRAVITY_ON
wait 0
if
0AB0:
jf @GRAVITY_ON
0A8C: write_memory 0x863984 size 4 value 2 virtual_protect 1
wait 750
goto @GRAVITY_OFF
:GRAVITY_OFF
wait 0
if
0AB0:
jf @GRAVITY_OFF
0A8C: write_memory 0x863984 size 4 value 1@ virtual_protect 1
wait 750
goto @GRAVITY_ON
one thing : why it has to be 'size 4' and value 2 1@ etc.' ?TH3RM4L link said:Code:{$CLEO .cs} 0000: NOP 0A8D: 1@ = read_memory 0x863984 size 4 virtual_protect 1 :GRAVITY_ON wait 0 if 0AB0: jf @GRAVITY_ON 0A8C: write_memory 0x863984 size 4 value 2 virtual_protect 1 wait 750 goto @GRAVITY_OFF :GRAVITY_OFF wait 0 if 0AB0: jf @GRAVITY_OFF 0A8C: write_memory 0x863984 size 4 value 1@ virtual_protect 1 wait 750 goto @GRAVITY_ON
i get that address example from gtaforums so i don't own and know it well.springfield link said:That's a retarded question to ask, since you provided the addres, size and value.
Size = number of bytes to write.
Value = value to write.
1@ = old value