CLEO Help Damaged_By_Actor problem

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Grubitsh

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Hi guys, I block on something.

On a script, I use a

if
051A:  actor 11@ damaged_by_actor 13@
then
blablablabla


The problem is that when you hit the target 1 time (so the condition is true), it stays in this state, and at further loops, this condition will be also true even if you don't touch or shoot at the actor.

So, is their any way to make this instruction be true only 1 time (when you hit the target)  ?
 
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