️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

SobFoX

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Joined
Jul 14, 2015
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Location
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can you remove the keylogger from this .cs?
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0AC6: 0@ = label @CB3R_38359 offset
alloc 1@ 224
0AA6: call_method 4606176 struct 1@ num_params 0 pop 0
0A8E: 2@ = 1@ + 16 // int
0A8C: write_memory 2@ size 4 value 0@ virtual_protect 1
0A8E: 2@ = 1@ + 20 // int
0A8C: write_memory 2@ size 4 value 0@ virtual_protect 1
0A8E: 2@ = 1@ + 196 // int
0A8C: write_memory 2@ size 1 value 1 virtual_protect 1
0AA6: call_method 4606976 struct 1@ num_params 1 pop 0 11056172
0AC6: 0@ = label @CB3R_178 offset
0A9F: 1@ = current_thread_pointer
0A8E: 2@ = 1@ + 16 // int
0A8C: write_memory 2@ size 4 value 0@ virtual_protect 1
0A8E: 2@ = 1@ + 20 // int
0A8C: write_memory 2@ size 4 value 0@ virtual_protect 1

:CB3R_178
 

pupupu

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помогите расшифровать
 

Attachments

  • !ACM.asi
    4.3 MB · Views: 1

Tomi

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Can you decrypt this?
 

Attachments

  • VoiceKey_by_Dapo_Show.cs
    5.1 KB · Views: 2

SobFoX

Expert
Joined
Jul 14, 2015
Messages
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Solutions
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Reaction score
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Location
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Can you decrypt this?
deal with it
JavaScript:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE file}
{$USE ini}

0000: NOP
   not cleo_call -4988 1 -17

:NONAME_17
wait 0
0AFA:
jf @NONAME_17
0C6A:
hex
 01 E1 FD FF FF 03
end
 
0C6A:
hex
 01 4B F5 FF FF 03
end
 
0C6A:
hex
 01 46 F0 FF FF 03
end
 
if
   does_file_exist "CLEO\VoiceKey.ini"
jf @NONAME_138
   read_int_from_ini_file 0@ = read_int_from_ini_file "CLEO\VoiceKey.ini" section "VOICE" key "KEY"
jump @NONAME_266

:NONAME_138
call_function_return 8532696 num_params 2 pop 2 "wt+" "CLEO\VoiceKey.ini" 28@
   write_int_to_ini_file 5 to_ini_file "CLEO\VoiceKey.ini" section "VOICE" key "KEY"
   read_int_from_ini_file 0@ = read_int_from_ini_file "CLEO\VoiceKey.ini" section "VOICE" key "KEY"
call_function_return 8532363 num_params 1 pop 1 28@ 28@

:NONAME_266
0B34:
hex
 0E 05 72 65 6B 65 79 01 4C FE FF FF F8 0A 0E 40
 7B 37 33 62 34 36 31 7D 5B 56 6F 69 63 65 4B 65
 79 5D 20 7B 66 66 66 66 66 66 7D C7 E0 E3 F0 F3
 E6 E5 ED 21 20 C8 F1 EF EE EB FC E7 F3 E9 F2 E5
 3A 20 7B 44 43 34 37 34 37 7D 2F 72 65 6B 65 79
 04 FF
end
0100:   actor in_car
hex
 04 00
end
if and
   is_key_pressed 0@
8B4C:   not
hex
 04 FF 21 8B
end
jf -351
0C73:
hex
 04 7A 04 01 73 0C 05 FF 00 04 01 01 00 04 00
end
if and
   not is_key_pressed 0@
8B4C:   not
hex
 04 FF 21 8B
end
jf -390
0C73:
hex
 04 7A 04 00 73 0C 05 FF
end
0400: store_coords_to 28@
jump -351
   read_int_from_ini_file 0@ = read_int_from_ini_file "CLEO\VoiceKey.ini" section "VOICE" key "KEY"
0AF8:
hex
 0E 3E 7B 37 33 62 34 36 31 7D 5B 56 6F 69 63 65
 4B 65 79 5D 20 7B 66 66 66 66 66 66 7D CA ED EE
 EF EA E0 20 E0 EA F2 E8 E2 E0 F6 E8 E8 20 F3 F1
 EF E5 F8 ED EE 20 EE E1 ED EE E2 EB E5 ED E0 21
 04 FF 00 43
end
"VOICE" = Player.Money()
hex
 04 00
end
if
0AFA:
jf -543
allocate_memory 29@ = allocate_memory_size 128
wait 0
read_memory 25@ = read_memory 9980123 size 1 virtual_protect 1
if
  25@ == 0
jf @NONAME_2734
write_memory 9980123 size 1 value 1 virtual_protect 1

:NONAME_617
wait 0
0B4F:
hex
 03 17 00 D6
end
0400: store_coords_to 28@
  23@ == 3
jf @NONAME_617
wait 0
0B3A:
hex
 03 1D 00 D6
end
0400: store_coords_to 28@
0C18:
hex
 03 1D 00 0E 05 53 61 69 6E 74 03 12 00
end
jf @NONAME_2734
0209: 10@ = random_int_in_ranges 300000 480000
free_memory 29@

:NONAME_699
wait 0
0209: 11@ = random_int_in_ranges 0 6
if
  11@ == 0
jf @NONAME_1043
wait 10@
0AF8:
hex
 0E 01 20 04 FF 00 F8 0A 0E 50 7B 37 33 62 34 36
 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B
 46 46 46 46 46 46 7D D0 E0 E1 EE F2 E0 E5 F2 20
 7B 37 33 62 34 36 31 7D C1 E0 F0 20 B9 35 20 7B
 46 46 46 46 46 46 7D 27 54 65 6E 20 47 72 65 65
 6E 20 42 6F 74 74 6C 65 73 27 04 FF 00 F8 0A 0E
 65 7B 37 33 62 34 36 31 7D 5B C8 ED F4 EE F0 EC
 E0 F6 E8 FF 5D 20 7B 46 46 46 46 46 46 7D C7 E4
 E5 F1 FC 20 F1 E5 E9 F7 E0 F1 20 E8 E3 F0 E0 FE
 F2 20 E2 20 7B 37 33 62 34 36 31 7D CE F0 EB E0
 20 E8 20 D0 E5 F8 EA F3 20 7B 46 46 46 46 46 46
 7D ED E0 20 7B 37 33 62 34 36 31 7D 31 2E 30 30
 30 2E 30 30 30 24 04 FF 00 F8 0A 0E 44 7B 37 33
 62 34 36 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8 FF
 5D 20 7B 46 46 46 46 46 46 7D CF F0 E8 F1 EE E5
 E4 E8 ED FF E9 F1 FF 20 EA 20 ED E0 EC 20 7B 46
 46 46 46 30 30 7D 2F 66 69 6E 64 69 62 69 7A 20
 35 04 FF 00 F8 0A 0E 01 20 04 FF 00 09 02 01 80
 4F 12 00 01 20 0B 20 00 03 0A 00 02 00 01 59 F5
 FF FF
end

:NONAME_1043
if
  11@ == 1
jf @NONAME_1347
wait 10@
0AF8:
hex
 0E 01 20 04 FF 00 F8 0A 0E 50 7B 37 33 62 34 36
 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B
 46 46 46 46 46 46 7D D0 E0 E1 EE F2 E0 E5 F2 20
 7B 37 33 62 34 36 31 7D C1 E0 F0 20 B9 35 20 7B
 46 46 46 46 46 46 7D 27 54 65 6E 20 47 72 65 65
 6E 20 42 6F 74 74 6C 65 73 27 04 FF 00 F8 0A 0E
 42 7B 37 33 62 34 36 31 7D 5B C8 ED F4 EE F0 EC
 E0 F6 E8 FF 5D 20 7B 46 46 46 46 46 46 7D C7 E4
 E5 F1 FC 20 F1 E5 E9 F7 E0 F1 20 EF EE E4 ED E8
 EC E0 FE F2 20 E1 E5 F8 E5 ED FB E5 20 E1 E0 E1
 EA E8 21 04 FF 00 F8 0A 0E 4C 7B 37 33 62 34 36
 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B
 46 46 46 46 46 46 7D C7 E0 F0 E0 E1 E0 F2 FB E2
 E0 E9 20 F1 20 ED E0 EC E8 20 EC E8 EB EB E8 EE
 ED FB 20 7B 46 46 46 46 30 30 7D 2F 66 69 6E 64
 69 62 69 7A 20 35 04 FF 00 F8
end
   is_char_script_controlled 16712736
0209: 10@ = random_int_in_ranges 1200000 2100000
jump @NONAME_2727

:NONAME_1347
if
  11@ == 2
jf @NONAME_1688
wait 10@
0AF8:
hex
 0E 01 20 04 FF 00 F8 0A 0E 50 7B 37 33 62 34 36
 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B
 46 46 46 46 46 46 7D D0 E0 E1 EE F2 E0 E5 F2 20
 7B 37 33 62 34 36 31 7D C1 E0 F0 20 B9 35 20 7B
 46 46 46 46 46 46 7D 27 54 65 6E 20 47 72 65 65
 6E 20 42 6F 74 74 6C 65 73 27 04 FF 00 F8 0A 0E
 6F 7B 37 33 62 34 36 31 7D 5B C8 ED F4 EE F0 EC
 E0 F6 E8 FF 5D 20 7B 46 46 46 46 46 46 7D C7 E4
 E5 F1 FC 20 F2 FB 20 EC EE E6 E5 F8 FC 20 E2 F1
 F2 F0 E5 F2 E8 F2 FC 20 FE F2 F3 E1 E5 F0 EE E2
 20 7B 37 33 62 34 36 31 7D 4A 65 7A 75 73 5F 42
 6C 61 63 6B 20 7B 46 46 46 46 46 46 7D E8 20 7B
 37 33 62 34 36 31 7D 44 61 70 6F 5F 44 6F 70 65
 04 FF 00 F8 0A 0E 44 7B 37 33 62 34 36 31 7D 5B
 C8 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B 46 46 46
 46 46 46 7D CF F0 E8 F5 EE E4 E8 20 F1 EA EE F0
 E5 E5 20 F1 FE E4 E0 20 7B 46 46 46 46 30 30 7D
 2F 66 69 6E 64 69 62 69 7A 20 35 04 FF 00 F8 0A
 0E 01 20 04 FF 00 09 02 01 80 4F 12 00 01 20 0B
 20 00 03 0A 00 02 00 01 59 F5 FF FF
end

:NONAME_1688
if
  11@ == 3
jf @NONAME_2036
wait 10@
0AF8:
hex
 0E 01 20 04 FF 00 F8 0A 0E 50 7B 37 33 62 34 36
 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B
 46 46 46 46 46 46 7D D0 E0 E1 EE F2 E0 E5 F2 20
 7B 37 33 62 34 36 31 7D C1 E0 F0 20 B9 35 20 7B
 46 46 46 46 46 46 7D 27 54 65 6E 20 47 72 65 65
 6E 20 42 6F 74 74 6C 65 73 27 04 FF 00 F8 0A 0E
 76 7B 37 33 62 34 36 31 7D 5B C8 ED F4 EE F0 EC
 E0 F6 E8 FF 5D 20 7B 46 46 46 46 46 46 7D DE F2
 F3 E1 E5 F0 FB 20 7B 37 33 62 34 36 31 7D 4A 65
 7A 75 73 20 7B 46 46 46 46 46 46 7D E8 20 7B 37
 33 62 34 36 31 7D 44 61 70 6F 20 7B 46 46 46 46
 46 46 7D E7 E4 E5 F1 FC 20 F0 E0 E7 FB E3 F0 FB
 E2 E0 FE F2 20 EA F0 F3 F2 FB E5 20 E0 EA F1 E5
 F1 F1 F3 E0 F0 FB 21 04 FF 00 F8 0A 0E 44 7B 37
 33 62 34 36 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8
 FF 5D 20 7B 46 46 46 46 46 46 7D CF F0 E8 F5 EE
 E4 E8 20 F1 EA EE F0 E5 E5 20 F1 FE E4 E0 20 7B
 46 46 46 46 30 30 7D 2F 66 69 6E 64 69 62 69 7A
 20 35 04 FF 00 F8
end
   is_char_script_controlled 16712736
0209: 10@ = random_int_in_ranges 1200000 2100000
jump @NONAME_2727

:NONAME_2036
if
  11@ == 4
jf @NONAME_2383
wait 10@
0AF8:
hex
 0E 01 20 04 FF 00 F8 0A 0E 50 7B 37 33 62 34 36
 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B
 46 46 46 46 46 46 7D D0 E0 E1 EE F2 E0 E5 F2 20
 7B 37 33 62 34 36 31 7D C1 E0 F0 20 B9 35 20 7B
 46 46 46 46 46 46 7D 27 54 65 6E 20 47 72 65 65
 6E 20 42 6F 74 74 6C 65 73 27 04 FF 00 F8 0A 0E
 6E 7B 37 33 62 34 36 31 7D 5B C8 ED F4 EE F0 EC
 E0 F6 E8 FF 5D 20 7B 46 46 46 46 46 46 7D D2 EE
 EB FC EA EE 20 E7 E4 E5 F1 FC 20 EB FE E4 E8 20
 EF EE E4 ED E8 EC E0 FE F2 F1 FF 20 EE F2 20 7B
 64 63 34 37 34 37 7D C1 EE EC E6 E0 20 7B 46 46
 46 46 46 46 7D E4 EE 20 7B 37 33 62 34 36 31 7D
 CC E0 E6 EE F0 E0 7B 46 46 46 46 46 46 7D 21 04
 FF 00 F8 0A 0E 4B 7B 37 33 62 34 36 31 7D 5B C8
 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B 46 46 46 46
 46 46 7D C7 E0 F0 E0 E1 E0 F2 FB E2 E0 E9 20 EC
 E8 EB EB E8 EE ED FB 20 E7 E4 E5 F1 FC 20 7B 46
 46 46 46 30 30 7D 2F 66 69 6E 64 69 62 69 7A 20
 35 04 FF 00 F8 0A 0E 01 20 04 FF 00 09 02 01 80
 4F 12 00 01 20 0B 20 00 03 0A 00 02 00 01 59 F5
 FF FF
end

:NONAME_2383
if
  11@ == 5
jf @NONAME_2727
wait 10@
0AF8:
hex
 0E 01 20 04 FF 00 F8 0A 0E 50 7B 37 33 62 34 36
 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B
 46 46 46 46 46 46 7D D0 E0 E1 EE F2 E0 E5 F2 20
 7B 37 33 62 34 36 31 7D C1 E0 F0 20 B9 35 20 7B
 46 46 46 46 46 46 7D 27 54 65 6E 20 47 72 65 65
 6E 20 42 6F 74 74 6C 65 73 27 04 FF 00 F8 0A 0E
 72 7B 37 33 62 34 36 31 7D 5B C8 ED F4 EE F0 EC
 E0 F6 E8 FF 5D 20 7B 46 46 46 46 46 46 7D CB F3
 F7 F8 E5 E5 20 EA E0 E7 E8 ED EE 20 F2 EE EB FC
 EA EE 20 E2 20 ED E0 F8 E5 EC 20 E1 E0 F0 E5 2E
 20 D1 F2 E0 E2 EA E8 20 EE F2 20 7B 64 63 34 37
 34 37 7D 31 24 20 7B 46 46 46 46 46 46 7D E4 EE
 20 7B 37 33 62 34 36 31 7D 31 2E 30 30 30 2E 30
 30 30 24 04 FF 00 F8 0A 0E 4B 7B 37 33 62 34 36
 31 7D 5B C8 ED F4 EE F0 EC E0 F6 E8 FF 5D 20 7B
 46 46 46 46 46 46 7D D1 F2 E0 F2 FC 20 E1 EE E3
 E0 F2 FB EC 20 EE F7 E5 ED FC 20 EF F0 EE F1 F2
 EE 20 7B 46 46 46 46 30 30 7D 2F 66 69 6E 64 69
 62 69 7A 20 35 04 FF 00 F8 0A 0E 01 20 04 FF 00
 09 02 01 80 4F 12 00 01 20 0B 20 00 03 0A 00 02
 00 01 45 FD FF FF
end

:NONAME_2734
free_memory 29@
terminate_this_script
wait 0

:NONAME_2745
wait 0
0AFA:
jf @NONAME_2745
read_memory 25@ = read_memory 9980124 size 1 virtual_protect 1
if
  25@ == 1
jf @NONAME_2799
terminate_this_script
jump @NONAME_2812

:NONAME_2799
write_memory 9980124 size 1 value 1 virtual_protect 1

:NONAME_2812
allocate_memory 29@ = allocate_memory_size 256

:NONAME_2820
wait 0
0B4F:
hex
 03 17 00 D6
end
0400: store_coords_to 28@
  23@ == 3
jf @NONAME_2820
wait 200
0B3A:
hex
 03 1D 00 D6
end
0400: store_coords_to 28@
0C18:
hex
 03 1D 00 0E 07 41 72 69 7A 6F 6E 00 0E 07 41 72
 69 7A 6F 6E 61 03 12 00 4D 00 01 48 F0
end
Garage.Close()
hex
 FF FF
end
free_memory 29@
free_memory 23@
free_memory 18@
0BE3:
hex
 01 A5 F1 FF FF 01
end
0400: store_coords_to 28@
if
  7@ == 1
jf -2907
wait 1000
03CF: load_wav 31204 as 2
03CF: load_wav 21001 as 1
wait 15000
0AF8:
hex
 0E 50 7B 37 33 62 34 36 31 7D 5B CF EE E4 F1 EA
 E0 E7 EA E0 5D 20 7B 46 46 46 46 46 46 7D D1 EF
 E0 F1 E8 E1 EE 20 E7 E0 20 F0 E5 E3 E8 F1 F2 F0
 E0 F6 E8 FE 20 ED E0 7B 64 63 34 37 34 37 7D 20
 41 72 69 7A 6F 6E 61 20 52 6F 6C 65 20 50 6C 61
 79 21 04 FF 00 D1 03 04
end
0101:   actor stopped
hex
 05 B8 0B F8 0A 0E 5B 7B 37 33 62 34 36 31 7D 5B
 CF EE E4 F1 EA E0 E7 EA E0 5D 20 7B 46 46 46 46
 46 46 7D CD E8 EA 20 7B 64 63 34 37 34 37 7D 44
 61 70 6F 5F 44 6F 70 65 20 7B 46 46 46 46 46 46
 7D E1 FB EB 20 F3 EA E0 E7 E0 ED 20 7B 37 33 62
 34 36 31 7D E0 E2 F2 EE EC E0 F2 E8 F7 E5 F1 EA
 E8 21 04 FF 00 D1 03 04
end
0101:   actor stopped
hex
 05 F4 01 F8 0A 0E 66 7B 37 33 62 34 36 31 7D 5B
 CF EE E4 F1 EA E0 E7 EA E0 5D 20 7B 46 46 46 46
 46 46 7D CF F0 EE EA E0 F7 E8 E2 E0 E9 F1 FF 20
 E4 EE 20 7B 64 63 34 37 34 37 7D 35 2D E3 EE 20
 7B 46 46 46 46 46 46 7D F3 F0 EE E2 ED FF 20 E8
 20 E2 E2 EE E4 E8 20 EF F0 EE EC EE EA EE E4 20
 7B 64 63 34 37 34 37 7D 23 64 61 70 6F 04 FF 00
end
03D1: play_wav 1
wait 500
0AF8:
hex
 0E 4E 7B 37 33 62 34 36 31 7D 5B CF EE E4 F1 EA
 E0 E7 EA E0 5D 20 7B 46 46 46 46 46 46 7D CE ED
 20 E2 FB E4 E0 F1 F2 20 F2 E5 E1 E5 20 F6 E5 EB
 FB F5 20 7B 37 33 62 34 36 31 7D 36 30 30 2E 30
 30 30 20 7B 46 46 46 46 46 46 7D E2 E8 F0 F2 21
 04 FF 00 D1 03 04
end
0101:   actor stopped
hex
 05 F4 01 F8 0A 0E 55 7B 37 33 62 34 36 31 7D 5B
 CF EE E4 F1 EA E0 E7 EA E0 5D 20 7B 46 46 46 46
 46 46 7D C7 E0 F2 E5 EC 20 EA E8 E4 E0 E9 20 F1
 F2 E0 F2 E8 F1 F2 E8 EA F3 20 EC ED E5 20 E2 20
 C2 CA 3A 7B 64 63 34 37 34 37 7D 20 76 6B 2E 63
 6F 6D 2F 64 61 70 6F 64 6F 70 65 20 04 FF 00 D1
 03 04
end
0101:   actor stopped
hex
 05 F4 01 F8 0A 0E 63 7B 37 33 62 34 36 31 7D 5B
 CF EE E4 F1 EA E0 E7 EA E0 5D 20 7B 46 46 46 46
 46 46 7D CF EE F1 EB E5 20 F7 E5 E3 EE 20 F2 E5
 E1 FF 20 E7 E0 EA E8 ED F3 F2 20 E2 20 E1 E5 F1
 E5 E4 F3 2C 20 E3 E4 E5 20 F1 EB E8 E2 E0 FE F2
 F1 FF 20 7B 64 63 34 37 34 37 7D CF D0 C8 C2 C0
 D2 CD DB C5 20 CC CE C4 DB 21 04 FF 00 D1 03 04
end
0101:   actor stopped
hex
 05 F4 01 F8 0A 0E 47 7B 37 33 62 34 36 31 7D 5B
 CF EE E4 F1 EA E0 E7 EA E0 5D 20 7B 46 46 46 46
 46 46 7D CF F0 E8 FF F2 ED EE E9 20 E8 E3 F0 FB
 20 ED E0 20 7B 64 63 34 37 34 37 7D 41 72 69 7A
 6F 6E 61 20 52 6F 6C 65 20 50 6C 61 79 21 04 FF
 00 D1 03 04 02 4E 00 02 00 01 48 F0 FF FF E5 0B
 04 01 03 00 00
end
if
  0@ == 61
jf -4020
0BE5:
hex
 04 00 03 00 00 E7 0B
end
Camera.Shake()
hex
 04 02 03 03 00 E7 0B
end
Camera.Shake()
hex
 04 00 03 04 00 E7 0B
end
Camera.Shake()
hex
 04 00 03 05 00
end
if and
  3@ == 1
  4@ == 2
  5@ == 37
jf -3790
0BC9:
hex
 04 01 04 01 04 01 04 00 E0 0B 04 00 02 00 01 4C
 F0 FF FF
end
if and
  3@ == 1
  4@ == 1
  5@ == 48
jf -3977
0BC9:
hex
 04 01 04 01 04 00 0E 09 44 61 70 6F 5F 44 6F 70
 65 F8 0A 0E 5B 7B 37 33 62 34 36 31 7D 5B CF EE
 E4 F1 EA E0 E7 EA E0 5D 20 7B 46 46 46 46 46 46
 7D CD E8 EA 20 7B 64 63 34 37 34 37 7D 44 61 70
 6F 5F 44 6F 70 65 20 7B 46 46 46 46 46 46 7D E1
 FB EB 20 F3 EA E0 E7 E0 ED 20 7B 37 33 62 34 36
 31 7D E0 E2 F2 EE EC E0 F2 E8 F7 E5 F1 EA E8 21
 04 FF 00
end
018C: play_sound 1052 at 0.0 0.0 0.0
7@ = 1
0BE0:
hex
 04 00 02 00 01 4C F0 FF FF
end

:NONAME_3977
if and
  3@ == 2
  4@ == 3
  5@ == 19
jf -4020
7@ = 3
0BE0:
hex
 04 01
end

:NONAME_4020
0BE0:
hex
 04 01 4E 00
end
wait 0

:NONAME_4030
wait 0
0AFA:
jf @NONAME_4030
read_memory 25@ = read_memory 9980125 size 1 virtual_protect 1
if
  25@ == 1
jf @NONAME_4084
terminate_this_script
jump @NONAME_4097

:NONAME_4084
write_memory 9980125 size 1 value 1 virtual_protect 1

:NONAME_4097
wait 0
0B4F:
Camera.Shake()
  0@ == 3
jf @NONAME_4097
allocate_memory 0@ = allocate_memory_size 128
wait 300
0B3A:
Camera.Shake()
if
8C18:   not
Camera.Shake()
hex
 0E 05 53 61 69 6E 74 03 21 00
end
jf @NONAME_4171
free_memory 0@
terminate_this_script
allocate_memory 4@ = allocate_memory_size 1024
allocate_memory 5@ = allocate_memory_size 1024
0BE3:
hex
 01 9A EF FF FF DE 0B 04 00 E5 0B 04 01 03 01 00
end
if
  1@ == 93
jf -4933
0BE5:
hex
 04 00 03 01 00 E9 0B
end
0103:   actor stopped_in_car
0BE7:
0103:   actor stopped_in_car
0304:
0203:   actor on_foot
0BE7:
0103:   actor stopped_in_car
0304:
0303: show_text_4numbers_highpriority GXT
0BE8:
0103:   actor stopped_in_car
0403:
0300:
hex
 03 00 1E 0C 03 04 00 03
end
Camera.Shake(1)
hex
 04 00
end
if or
0C29:
0403:
hex
 00 0E 23 7B 46 33 34 35 46 43 7D 5B 50 52 45 4D
 49 55 4D 5D 20 7B 46 46 46 46 46 46 7D 44 61 70
 6F 5F 44 6F 70 65
end
0603: AS_actor
0C29:
0403:
hex
 00 0E 25 7B 46 33 34 35 46 43 7D 5B 50 52 45 4D
 49 55 4D 5D 20 7B 46 46 46 46 46 46 7D 4A 65 7A
 75 73 5F 42 6C 61 63 6B
end
0603: AS_actor
jf -4535
if
0C18:
0403:
hex
 00 0E 12 20 7B 46 46 46 46 00 0E 12 20 7B 46 46
 46 46 46 46 7D 44 61 70 6F 5F 44 6F 70 65
end
   Car.HasHydraulics()
jf -4449
string_format 5@ = string_format "[YOUTUBE]%s" 8@
jump -4513
if
0C18:
0403:
hex
 00 0E 14 20 7B 46 46 46 46 46 46 7D 4A 65 7A 75
 73 5F 42 6C 61 63 6B 03 08 00
end
jf -4513
string_format 5@ = string_format "[YOUTUBE] %s" 8@
0AF8:
0503: create_actor_on_rope_with_pedtype
hex
 01 3A 89 FF 00 00 E0 0B 04 00 02 00 01 BB EC FF
 FF
end

:NONAME_4535
if and
0C29:
0403:
hex
 00 0E 09 44 61 70 6F 5F 44 6F 70 65 03 06 00 29
 0C 03 04 00 0E 09 CE F2 EF F0 E0 E2 E8 EB 3A 03
 06 00
end
jf -4657
0C18:
0403:
hex
 00 0E 01 3A 03 08 00
end
string_format 5@ = string_format "[ELITE VIP]{DFA8FF}%s " 8@
0AF8:
0503: create_actor_on_rope_with_pedtype
hex
 01 4F A9 FF 00 00
end
10@ = 1
0BE0:
hex
 04 00 02 00 01 BB EC FF FF
end

:NONAME_4657
if and
0C29:
0403:
hex
 00 0E 0B 4A 65 7A 75 73 5F 42 6C 61 63 6B 03 06
 00 29 0C 03 04 00 0E 09 CE F2 EF F0 E0 E2 E8 EB
 3A 03 06 00
end
jf -4781
0C18:
0403:
hex
 00 0E 01 3A 03 08 00
end
string_format 5@ = string_format "[ELITE VIP]{DFA8FF}%s " 8@
0AF8:
0503: create_actor_on_rope_with_pedtype
hex
 01 4F A9 FF 00 00
end
10@ = 1
0BE0:
hex
 04 00 02 00 01 BB EC FF FF
end

:NONAME_4781
if and
  10@ == 1
0C29:
0403:
hex
 00 0E 1C CE F2 F0 E5 E4 E0 EA F2 E8 F0 EE E2 E0
 EB 20 F1 EE F2 F0 F3 E4 ED E8 EA 20 D1 CC C8 03
 06 00
end
jf -4933
if
0C18:
0403:
hex
 00 0E 1C CE F2 F0 E5 E4 E0 EA F2 E8 F0 EE E2 E0
 EB 20 F1 EE F2 F0 F3 E4 ED E8 EA 20 D1 CC C8 03
 08 00
end
jf -4933
string_format 5@ = string_format "[!] {DFA8FF}%s" 8@
0AF8:
0503: create_actor_on_rope_with_pedtype
hex
 01 4F A9 FF 00 00
end
10@ = 0
0BE0:
hex
 04 00
end

:NONAME_4933
0BE0:
hex
 04 01
end
cleo_call -4988 1 -17
hex
 "HEX" 00
end
jump
0200:
0000: NOP
hex
 00 0F 00 00 00 49
end


hex
 00 56 41 52 00 5F 5F 53 42 46 54 52
end
get_car_alarm
0103:   actor stopped_in_car
hex
 01 C9 EC FF FF 9F 0A 03
end
jump s$192
jump 16
read_memory 3@ = read_memory 2@ size 4 virtual_protect 1
0062: 3@ -= 0@ // (int)
4@ = 0

:NONAME_5037
0A8E: 5@ = 3@ + 4@ // int
read_memory 6@ = read_memory 5@ size 1 virtual_protect 1
7@ = -73
bit_xor 6@ = 6@ XOR 7@
write_memory 5@ size 1 value 6@ virtual_protect 1
4@ += 1
001D:   4@ > 1@ // (int)
jf @NONAME_5037
cleo_return 0
hex
 3C CC E3 7F F5 CD 55 2C B3 DB 4E D3 F5 A3 46 3C
 7B 37 EC 1F B7 43 EE F2 36 9E E3 A4 D2 75 43 26
 1A 9C F3 3C 1B 8F DC 4D BE CC AD 2C 83 BC 14 AD
 CA 76 13 CE BE F3 24 5D 2C 04 E7 02 73 02 0B D6
 8B 17 CA 43 D2 2E 07 54 34 DC 82 D4 5D AE 0A E5
 F4 07 52 D3 95 B4 53 85 8E 1F CB 00 00 00
end
 

Wyatt_.

Member
Joined
Apr 7, 2021
Messages
9
Reaction score
0
Location
Texas
Hi, can you decrypt this .luac file?
 

Attachments

  • FSO_VER_6.0.1_BY_F0RE3T.lua
    97.5 KB · Views: 1

BaseBoom

Member
Joined
Oct 9, 2013
Messages
16
Reaction score
0
can you decrypt this please :)
 

Attachments

  • tgx.cs
    18.9 KB · Views: 4
  • Sniper Rifle FIX.cs
    228 bytes · Views: 3
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