CLEO Help DisableRemoteVehicleCollisions struct

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mpol77

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i know that u can call samp functions via the right memory addresses, just as you can write bytes onto them, what's the offset for DisableRemoteVehicleCollisions? thanks by advance
 

ajom

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i know that u can call samp functions via the right memory addresses, just as you can write bytes onto them, what's the offset for DisableRemoteVehicleCollisions? thanks by advance

How About:
Code:
099A: set_car 35@ collision_detection 0

If it is a Remote Player's vehicle and not a Local Player's vehicle, then Opcode 099A will not have any problems disabling the Car Collision.
Just do not use 099A on the "Local Player's Vehicle" or on "Unoccupied Vehicles" because they will float in the air like balloons...
 

88resu

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theres an existing offset, i found it years ago (cant find it hehehe). but thats just for players in car, and only if u in car aswell.
 
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