I've download Full Time aim, it's almost perfect:
The only thing bad on this script is:
its is disturbing me when i'm aim with a sniper, this aim still showing on screen
Is anybody know how to desactive it when you are aim a sniper or even holding one
FullTimeCrossHair.cs
The only thing bad on this script is:
its is disturbing me when i'm aim with a sniper, this aim still showing on screen
Is anybody know how to desactive it when you are aim a sniper or even holding one
FullTimeCrossHair.cs
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
$76 = 0
$78 = 0
$79 = 0
0000: NOP
gosub @NONAME_333
gosub @NONAME_368
:NONAME_37
wait 0
gosub @NONAME_123
gosub @NONAME_178
gosub @NONAME_240
if or
$76 == 1
$78 == 1
$79 == 1
else_jump @NONAME_105
03F0: enable_text_draw 0
jump @NONAME_116
:NONAME_105
03F0: enable_text_draw 1
gosub @NONAME_289
:NONAME_116
jump @NONAME_37
:NONAME_123
0A8D: $36 = read_memory 11989093 size 4 virtual_protect 0
if
$36 == 1
else_jump @NONAME_169
$76 = 1
jump @NONAME_176
:NONAME_169
$76 = 0
:NONAME_176
return
:NONAME_178
0A8D: $77 = read_memory 9873356 size 4 virtual_protect 0
if or
$77 == 1
$77 == 2
else_jump @NONAME_231
$78 = 1
jump @NONAME_238
:NONAME_231
$78 = 0
:NONAME_238
return
:NONAME_240
if
06B9: cutscene_data_loaded
else_jump @NONAME_280
if
82E9: not cutscene_reached_end
else_jump @NONAME_273
$79 = 1
:NONAME_273
jump @NONAME_287
:NONAME_280
$79 = 0
:NONAME_287
return
:NONAME_289
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 1 position 339.0 179.0 size 120.0 120.0 RGBA 255 255 255 255
return
return
:NONAME_333
0391: release_textures
0390: load_txd_dictionary 'C_RADAR'
038F: load_texture "RADARRINGFRONT" as 1 // Load dictionary with 0390 first
return
:NONAME_368
09BA: show_entered_zone_name 0
09B9: show_entered_car_name 0
return