CLEO Help Edit cleo

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Kaisac

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Sep 17, 2013
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I've download Full Time aim, it's almost perfect:

The only thing bad on this script is:
its is disturbing me when i'm aim with a sniper, this aim still showing on screen

Is anybody know how to desactive it when you are aim a sniper or even holding one

FullTimeCrossHair.cs
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
$76 = 0 
$78 = 0 
$79 = 0 
0000: NOP 
gosub @NONAME_333 
gosub @NONAME_368 

:NONAME_37
wait 0 
gosub @NONAME_123 
gosub @NONAME_178 
gosub @NONAME_240 
if or
  $76 == 1 
  $78 == 1 
  $79 == 1 
else_jump @NONAME_105 
03F0: enable_text_draw 0 
jump @NONAME_116 

:NONAME_105
03F0: enable_text_draw 1 
gosub @NONAME_289 

:NONAME_116
jump @NONAME_37 

:NONAME_123
0A8D: $36 = read_memory 11989093 size 4 virtual_protect 0 
if 
  $36 == 1 
else_jump @NONAME_169 
$76 = 1 
jump @NONAME_176 

:NONAME_169
$76 = 0 

:NONAME_176
return 

:NONAME_178
0A8D: $77 = read_memory 9873356 size 4 virtual_protect 0 
if or
  $77 == 1 
  $77 == 2 
else_jump @NONAME_231 
$78 = 1 
jump @NONAME_238 

:NONAME_231
$78 = 0 

:NONAME_238
return 

:NONAME_240
if 
06B9:   cutscene_data_loaded 
else_jump @NONAME_280 
if 
82E9:   not cutscene_reached_end 
else_jump @NONAME_273 
$79 = 1 

:NONAME_273
jump @NONAME_287 

:NONAME_280
$79 = 0 

:NONAME_287
return 

:NONAME_289
03E3: set_texture_to_be_drawn_antialiased 1 
038D: draw_texture 1 position 339.0 179.0 size 120.0 120.0 RGBA 255 255 255 255 
return 
return 

:NONAME_333
0391: release_textures 
0390: load_txd_dictionary 'C_RADAR' 
038F: load_texture "RADARRINGFRONT" as 1 // Load dictionary with 0390 first 
return 

:NONAME_368
09BA: show_entered_zone_name 0 
09B9: show_entered_car_name 0 
return
 

Opcode.eXe

Expert
Joined
Feb 18, 2013
Messages
1,488
Reaction score
231
Location
( ͡° ͜ʖ ͡°)
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
$76 = 0
$78 = 0
$79 = 0
0000: NOP
gosub @NONAME_333
gosub @NONAME_368

:NONAME_37
wait 0
gosub @NONAME_123
gosub @NONAME_178
gosub @NONAME_240
if or
  $76 == 1
  $78 == 1
  $79 == 1
else_jump @NONAME_105
03F0: enable_text_draw 0
jump @NONAME_116

:NONAME_105
03F0: enable_text_draw 1
gosub @NONAME_289

:NONAME_116
jump @NONAME_37

:NONAME_123
0A8D: $36 = read_memory 11989093 size 4 virtual_protect 0
if
  $36 == 1
else_jump @NONAME_169
$76 = 1
jump @NONAME_176

:NONAME_169
$76 = 0

:NONAME_176
return

:NONAME_178
0A8D: $77 = read_memory 9873356 size 4 virtual_protect 0
if or
  $77 == 1
  $77 == 2
else_jump @NONAME_231
$78 = 1
jump @NONAME_238

:NONAME_231
$78 = 0

:NONAME_238
return

:NONAME_240
if
06B9:   cutscene_data_loaded
else_jump @NONAME_280
if
82E9:   not cutscene_reached_end
else_jump @NONAME_273
$79 = 1

:NONAME_273
jump @NONAME_287

:NONAME_280
$79 = 0

:NONAME_287
return

:NONAME_289
if
82D8:   actor $PLAYER_ACTOR current_weapon == 34
then
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 1 position 339.0 179.0 size 120.0 120.0 RGBA 255 255 255 255
end
return
:NONAME_333
0391: release_textures
0390: load_txd_dictionary 'C_RADAR'
038F: load_texture "RADARRINGFRONT" as 1 // Load dictionary with 0390 first
return

:NONAME_368
09BA: show_entered_zone_name 0
09B9: show_entered_car_name 0
return
 

Kaisac

Member
Joined
Sep 17, 2013
Messages
7
Reaction score
0
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
$76 = 0
$78 = 0
$79 = 0
0000: NOP
gosub @NONAME_333
gosub @NONAME_368

:NONAME_37
wait 0
gosub @NONAME_123
gosub @NONAME_178
gosub @NONAME_240
if or
  $76 == 1
  $78 == 1
  $79 == 1
else_jump @NONAME_105
03F0: enable_text_draw 0
jump @NONAME_116

:NONAME_105
03F0: enable_text_draw 1
gosub @NONAME_289

:NONAME_116
jump @NONAME_37

:NONAME_123
0A8D: $36 = read_memory 11989093 size 4 virtual_protect 0
if
  $36 == 1
else_jump @NONAME_169
$76 = 1
jump @NONAME_176

:NONAME_169
$76 = 0

:NONAME_176
return

:NONAME_178
0A8D: $77 = read_memory 9873356 size 4 virtual_protect 0
if or
  $77 == 1
  $77 == 2
else_jump @NONAME_231
$78 = 1
jump @NONAME_238

:NONAME_231
$78 = 0

:NONAME_238
return

:NONAME_240
if
06B9:   cutscene_data_loaded
else_jump @NONAME_280
if
82E9:   not cutscene_reached_end
else_jump @NONAME_273
$79 = 1

:NONAME_273
jump @NONAME_287

:NONAME_280
$79 = 0

:NONAME_287
return

:NONAME_289
if
82D8:   actor $PLAYER_ACTOR current_weapon == 34
then
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 1 position 339.0 179.0 size 120.0 120.0 RGBA 255 255 255 255
end
return
:NONAME_333
0391: release_textures
0390: load_txd_dictionary 'C_RADAR'
038F: load_texture "RADARRINGFRONT" as 1 // Load dictionary with 0390 first
return

:NONAME_368
09BA: show_entered_zone_name 0
09B9: show_entered_car_name 0
return



THANK YOU SO MUCH!
 
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