Does anyone know the address of player z facing angle?
i looked in
https://www.gtamodding.com/wiki/Memory_Addresses_(SA)
but it was useless
i wan't to use it simply in C++ via ReadProcessMemory
if u mean camera, there is http://ugbase.eu/Thread-SNIPPET-AIM-AT-POSITION
if u mean facing angle u can get adress from 0172: $TEMPVAR_ANGLE = actor 215@ Z_angle idk will it help
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