For weapons you'd have :
0946: set_actor 101@ actions_uninterupted_by_weapon_fire 1
Is there any equivalent for the one where you're being punched? (backing up, falling on the ground)
Sobfox cancels it so it feels like you're not getting punched, is it possible to replicate it as a CLEO?
Maybe overriding the animations delay?
0946: set_actor 101@ actions_uninterupted_by_weapon_fire 1
Is there any equivalent for the one where you're being punched? (backing up, falling on the ground)
Sobfox cancels it so it feels like you're not getting punched, is it possible to replicate it as a CLEO?
Maybe overriding the animations delay?